[Ieee_vis_open_positions] Open Position with the Computer Graphics and Virtual Reality Group Bremen
zach at informatik.uni-bremen.de
Mon Sep 16 18:17:38 CEST 2013
Open Position with the Computer Graphics and Virtual Reality Group Bremen
Two PhD research positions (full-time)
with the Computer Graphics and Virtual Reality Group
at the University of Bremen, Germany,
to be filled as soon as possible
Project: Interaction with a Simulator of Autonomous Navigation in Space
Salary is according to the German Federal pay scale (TV-L 13, gross salary approx. EUR 40,000 p.a., supported by the BMWi).
Autonomous navigation of satellites and space probes is becoming an increasingly interesting research topic. One possible application could be mining of asteroids for precious resources.
In order to develop such autonomous systems, a complete simulation of them is necessary; moreover, a range of interaction and visualization techniques must be integrated in the simulator.
The work will include 3D reconstruction from point clouds, rendering and simulation of asteroid surfaces, proximity computations, and physically-based simulation, among others. In addition, a software system for simulating the whole probe including the environment will have to be designed and developed, plus interaction metaphors to interact with parts of the system, and visualization methods to visualize parts of the state of the complete system.
The position offers great opportunities for collaboration with other members of the project, such as the institute of space technology and space applications at UniBW, Munich, and the institute of cognitive neuroinformnatics. This project provides a vibrant research environment where a broad range of activities related to space and virtual reality are being pursued (computer graphics algorithms to neuro-informatics to space exploration). The successful candidate will be working with a dynamic, friendly, and helpful team of computer graphics researchers. Our research group is part of the school of computer science at University of Bremen. Our university is a mid-sized university with about 20,000 students, a lot of them international students, offering a broad range of fringe benefits such as sports facilities, cultural activities, and daycare.
Candidates should have an excellent Master’s degree or equivalent in computer science or mathematics, or related disciplines such as physics, etc. Ideally, you have specialized in real-time computer graphics or physically-based simulation, and you have good knowledge about applied mathematical methods and parallel programming. Required skills are solid experience in C++ software development, and a good command of English (reading/writing/speaking). In addition, the successful candidate will be highly self-motivated, passionate about their work, and have good ability to work both independently as well as in a team in a multidisciplinary environment.
Conditions of employment:
The position is available for a period of 4 years (under the condition of job release).
As the University of Bremen intends to increase the proportion of female employees in science, women are particularly encouraged to apply. In case of equal personal aptitudes and qualification, disabled persons will be given priority. Applicants with a migration background are welcome.
How to Apply & What to Do in Case of Questions:
Applications should comprise a cover letter, complete CV including any achievements, degree certificates (including list of courses and grades), names and contact details of at least two referees, and other credentials if any (e.g., recommendation letters, publications, etc.). Please address questions about the position and send your application (preferably by email) to:
Prof. Dr. Gabriel Zachmann, zach at cs.uni-bremen.de
Application deadline: October 12, 2013 (or until a suitable candidate is found).
University of Bremen
28359 Bremen / Germany
For a paper-based application, please make sure to only send document copies as all received application material will be destroyed after the selection process.
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