[Ieee_vis] Call for Papers: IEEE CG&A Special Issue on Metaverse: Technologies for Virtual Worlds
Thomas Wischgoll
thomas.wischgoll at wright.edu
Fri Jul 1 16:18:45 CEST 2022
IEEE CG&A seeks submissions for this upcoming special issue.
Submissions due: 15 August 2022
Publication: March/April 2023
https://urldefense.com/v3/__https://www.computer.org/digital-library/magazines/cg/cfp-metaverse-virtual-worlds__;!!On18fmf1aQ!zMBiZMg_Q14rZGYd2lYGRYqEeROSExRn62R1cuvT-WG9mFQX0mXWQvLVJpsR31bPvm-FuswkQhZZAA3VcZhX7B-M5QFCXGRtHjXtus5oT88N0w$
Virtual worlds can be a powerful tool for a variety of applications,
including education, visualization, collaboration, and entertainment.
Some of these virtual worlds utilize augmented reality (AR), virtual
reality (VR), or extended reality (XR); others use Web 3.0 technologies.
These virtual worlds can be isolated or interconnected within a
metaverse, and some can even use blockchain technologies to enforce
permanent records of, for example, ownership of part of the virtual world.
This special issue of IEEE Computer Graphics and Applications seeks
high-quality articles on a variety of technologies for such virtual
worlds, including AR, VR, and XR as well as Web 3.0 and blockchain to
support applications of these virtual worlds for training or education,
visualization, collaboration, or entertainment. In addition, frameworks
and tools that support the development of applications for virtual
worlds are also of great interest. Due to the support provided by
different environments and for different devices, these applications and
frameworks could build on game engines, such as Unity or Unreal; use web
technologies, such as WebXR and Web 3.0; or use a stand-alone approach
to natively support the virtual world and the devices to access the
virtual world ranging from web browsers, hand-held devices, and
head-mounted displays to full-scale CAVE-type systems. Topics of
interest include:
- Simulation environments for virtual worlds
- Web-based technologies for virtual worlds
- Blockchain technologies to support ownership in virtual worlds
- Multi-scale network environments for virtual worlds
- Collaborative environments for virtual worlds
- Frameworks for multi-user virtual worlds
- Virtual worlds to support learning and training
- Virtual worlds that support maintenance or other tasks
- Virtual worlds for visualization
Submission Guidelines:
For author information and guidelines on submission criteria, visit the
CG&A Author Information page. Please submit papers through the
ScholarOne system, and be sure to select the special-issue name.
Manuscripts should not be published or currently submitted for
publication elsewhere. Please submit only full papers intended for
review, not abstracts, to the ScholarOne portal.
Questions?
Contact the guest editors at cga2-2023 at computer.org.
Guest Editors:
Thomas Wischgoll, Wright State University, Ohio, USA
Gerik Scheuermann, Leipzig University, Germany
Herbert Schilling, NASA Glenn, Ohio, USA
Andre Stork, Fraunhofer Institute for Computer Graphics Research IGD,
Darmstadt, Germany
--
Thomas Wischgoll
NCR Endowed Chair - Professor for Computer Science and Engineering
Director of Data Science
Wright State University
http://avida.cs.wright.edu
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