[Ieee_vis] CALL FOR PAPERS - CASA 2017
jean-charles Bazin
jeancharles.bazin at gmail.com
Tue Oct 25 15:02:43 CEST 2016
CALL FOR PAPERS - CASA 2017
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The 30th International Conference on Computer Animation and Social Agents
(CASA 2017)
May 22-24, 2017 in Seoul, South Korea
https://casa2017.kaist.ac.kr
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The 30th International Conference on Computer Animation and Social Agents
(CASA 2017) will be held on May 22-24, 2017 in Seoul, South Korea. For more
information, please visit the CASA 2017 website https://casa2017.kaist.ac.kr
CASA was founded in 1988 in Geneva, Switzerland and it is the oldest
international conference in computer animation and social agents in the
world. We invite submissions of research full papers, short papers, and
posters on a broad range of topics, including but not limited to Computer
Animation, Embodied Agents, Social Agents, Virtual and Augmented Reality,
and Visualization (see below for a detailed list).
The best 28 accepted full papers will be published in a special issue of
the Computer Animation and Virtual Worlds Journal published by Wiley
(CAVW). Additional 20 full and short papers will be published in the ACM
digital library. All submissions will be reviewed using a double-blind
review process.
IMPORTANT DATES (23h59 UTC/GMT)
Full papers (10 pages)
Submission Deadline: Jan. 24, 2017
Notification of Acceptance: Feb. 26, 2017
Camera Ready: Mar. 10, 2017
Short papers (4 pages) and Posters (1 page)
Submission Deadline: Mar. 20, 2017
Notification of Acceptance: Apr. 1, 2017
Camera Ready: Apr. 10, 2017
COMMITTEE
Conference co-chairs:
Nadia Magnenat-Thalmann (U. of Geneva, Switzerland and NTU, Singapore)
Dongman Lee (KAIST, Korea)
Program co-chairs:
Sung-Hee Lee (KAIST, Korea)
Huamin Wang (Ohio State University, US)
Mubbasir Kapadia (Rutgers University, US)
Workshop chair:
Min H. Kim (KAIST, Korea)
Publicity chair:
Jean-Charles Bazin (Disney Research)
SCOPE AND LIST OF TOPICS
CASA invites submissions on a broad range of topics, including but not
limited to:
- Computer Animation
Procedural animation
Motion capture & processing
Data-driven animation
Physics-based animation
Human and animal modeling
Motion planning
Behavioral animation
Plant development and growing
Artificial animals and animats
Population generation
Virtual cities
Persistent worlds
- Embodied Agents
Avatars
Autonomous Virtual Humans
Perceptual models
Memory and behavior models
Emotions and personality
Intelligent virtual humans
Social and conversational agents
Inter-agent communication
Groups and crowd simulation
- Virtual and Augmented Reality
Tracking
Gesture and action recognition
3D telepresence
Mobile VR/AR
Haptic interfaces
Immersive systems
VR/AR applications
- Visualization
Medical imaging and reconstruction
Molecular graphics
Visualization of physical phenomena
Information visualization
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