[Ieee_vis] Deadline extension - IEEE CG&A Special Issue on Quality Assessment and Perception in Computer Graphics
Guillaume Lavoue
glavoue at liris.cnrs.fr
Tue Oct 27 11:35:12 CET 2015
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CFP - Apologies for multiple copies
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IEEE Computer Graphics and Applications magazine - Special Issue on
Quality Assessment and Perception in Computer Graphics
<http://www.computer.org/web/computingnow/cgacfp4>http://www.computer.org/web/computingnow/cgacfp4
Final submissions due: *20 November 2015*
Publication date: July/August 2016
The computer graphics community has successfully exploited knowledge
about the human visual system (HVS) and its limitations for several
years. As a typical example, the limits of the visual perception have
been used in rendering systems to simplify the simulation of light
photons and thus save computational time while maintaining high visual
quality. As another example, visual quality metrics have been introduced
to automatically evaluate the visual impact of artifacts introduced by
rendering (such as approximate illumination) or by geometry processing
algorithms (such as simplification). Besides these quality-oriented
efforts, a large and diverse set of perception-related algorithms have
been introduced, including best viewpoint generation, saliency
estimation, material perception, and so on. Compared with the cases of
natural images and video, perceptual computer graphics and animation
have received relatively little attention thus far, despite their
importance and emerging research trends in related areas.
This special issue of IEEE Computer Graphics and Applications will be
devoted to visual quality and perception for computer graphics. This
field is increasingly active and spreading across diverse research
areas. For this special issue, we solicit papers describing innovative
computer graphics techniques related to perception in a broad sense.
Topics of interests include, but aren't limited to, the following areas:
* Visual metric for rendering, tone mapping, 3D mesh, and 3D view
generation.
* Perceptually-based processing, simplification, compression, and
rendering.
* Near-threshold and supra-threshold models for computer graphics and
animation.
* Eye-tracking experiments and databases.
* Saliency models and applications.
* Subjective experiments and databases.
* Approximation and filtering of material appearance.
* Interaction of geometry, material, and illumination.
* Perception-driven image capturing and display techniques.
*Guest Editors*
Guillaume Lavoué, glavoue at liris.cnrs.fr, University of Lyon, France
Hantao Liu, Hantao.Liu at hull.ac.uk, University of Hull, UK
Karol Myszkowski, karol at mpi-inf.mpg.de, MPI Informatik, Germany
Lin Weisi, WSLin at ntu.edu.sg, Nanyang Technological University, Singapore
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