[Ieee_vis] Deadline extension - IEEE CG&A Special Issue on Quality Assessment and Perception in Computer Graphics

Guillaume Lavoue glavoue at liris.cnrs.fr
Tue Oct 27 11:35:12 CET 2015


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CFP - Apologies for multiple copies
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IEEE Computer Graphics and Applications magazine - Special Issue on 
Quality Assessment and Perception in Computer Graphics

<http://www.computer.org/web/computingnow/cgacfp4>http://www.computer.org/web/computingnow/cgacfp4

Final submissions due: *20 November 2015*
Publication date: July/August 2016

The computer graphics community has successfully exploited knowledge 
about the human visual system (HVS) and its limitations for several 
years. As a typical example, the limits of the visual perception have 
been used in rendering systems to simplify the simulation of light 
photons and thus save computational time while maintaining high visual 
quality. As another example, visual quality metrics have been introduced 
to automatically evaluate the visual impact of artifacts introduced by 
rendering (such as approximate illumination) or by geometry processing 
algorithms (such as simplification). Besides these quality-oriented 
efforts, a large and diverse set of perception-related algorithms have 
been introduced, including best viewpoint generation, saliency 
estimation, material perception, and so on. Compared with the cases of 
natural images and video, perceptual computer graphics and animation 
have received relatively little attention thus far, despite their 
importance and emerging research trends in related areas.

This special issue of IEEE Computer Graphics and Applications will be 
devoted to visual quality and perception for computer graphics. This 
field is increasingly active and spreading across diverse research 
areas. For this special issue, we solicit papers describing innovative 
computer graphics techniques related to perception in a broad sense. 
Topics of interests include, but aren't limited to, the following areas:

  * Visual metric for rendering, tone mapping, 3D mesh, and 3D view
    generation.
  * Perceptually-based processing, simplification, compression, and
    rendering.
  * Near-threshold and supra-threshold models for computer graphics and
    animation.
  * Eye-tracking experiments and databases.
  * Saliency models and applications.
  * Subjective experiments and databases.
  * Approximation and filtering of material appearance.
  * Interaction of geometry, material, and illumination.
  * Perception-driven image capturing and display techniques.

*Guest Editors*
Guillaume Lavoué, glavoue at liris.cnrs.fr, University of Lyon, France
Hantao Liu, Hantao.Liu at hull.ac.uk, University of Hull, UK
Karol Myszkowski, karol at mpi-inf.mpg.de, MPI Informatik, Germany
Lin Weisi, WSLin at ntu.edu.sg, Nanyang Technological University, Singapore

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