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<div class="moz-text-html" lang="x-western"> <span
style="color:rgb(0,0,0)">************************************************<br>
<span>CFP</span> - Apologies for multiple copies<br>
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<p class="MsoNormal"> IEEE Computer Graphics and Applications
magazine - Special Issue on Quality Assessment and Perception
in Computer Graphics</p>
<p class="MsoNormal"><a
href="http://www.computer.org/web/computingnow/cgacfp4"><span
style="color:blue"></span></a><a
class="moz-txt-link-freetext"
href="http://www.computer.org/web/computingnow/cgacfp4"><a class="moz-txt-link-freetext" href="http://www.computer.org/web/computingnow/cgacfp4">http://www.computer.org/web/computingnow/cgacfp4</a></a><br>
<br>
Final submissions due: <b>20 November 2015</b><br>
Publication date: July/August 2016<br>
<br>
The computer graphics community has successfully exploited
knowledge about the human visual system (HVS) and its
limitations for several years. As a typical example, the
limits of the visual perception have been used in rendering
systems to simplify the simulation of light photons and thus
save computational time while maintaining high visual quality.
As another example, visual quality metrics have been
introduced to automatically evaluate the visual impact of
artifacts introduced by rendering (such as approximate
illumination) or by geometry processing algorithms (such as
simplification). Besides these quality-oriented efforts, a
large and diverse set of perception-related algorithms have
been introduced, including best viewpoint generation, saliency
estimation, material perception, and so on. Compared with the
cases of natural images and video, perceptual computer
graphics and animation have received relatively little
attention thus far, despite their importance and emerging
research trends in related areas.<br>
<br>
This special issue of IEEE Computer Graphics and Applications
will be devoted to visual quality and perception for computer
graphics. This field is increasingly active and spreading
across diverse research areas. For this special issue, we
solicit papers describing innovative computer graphics
techniques related to perception in a broad sense. Topics of
interests include, but aren't limited to, the following areas:<br>
</p>
<ul>
<li>Visual metric for rendering, tone mapping, 3D mesh, and 3D
view generation.</li>
<li>Perceptually-based processing, simplification,
compression, and rendering.</li>
<li>Near-threshold and supra-threshold models for computer
graphics and animation.</li>
<li>Eye-tracking experiments and databases.</li>
<li>Saliency models and applications.</li>
<li>Subjective experiments and databases.</li>
<li>Approximation and filtering of material appearance.</li>
<li>Interaction of geometry, material, and illumination.</li>
<li>Perception-driven image capturing and display techniques.</li>
</ul>
<p class="MsoNormal"><b>Guest Editors</b><br>
Guillaume Lavoué, <a class="moz-txt-link-abbreviated"
href="mailto:glavoue@liris.cnrs.fr">glavoue@liris.cnrs.fr</a>,
University of Lyon, France<br>
Hantao Liu, <a class="moz-txt-link-abbreviated"
href="mailto:Hantao.Liu@hull.ac.uk">Hantao.Liu@hull.ac.uk</a>,
University of Hull, UK<br>
Karol Myszkowski, <a class="moz-txt-link-abbreviated"
href="mailto:karol@mpi-inf.mpg.de">karol@mpi-inf.mpg.de</a>,
MPI Informatik, Germany<br>
Lin Weisi, <a class="moz-txt-link-abbreviated"
href="mailto:WSLin@ntu.edu.sg">WSLin@ntu.edu.sg</a>, Nanyang
Technological University, Singapore<br>
<o:p></o:p></p>
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