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          style="color:rgb(0,0,0)">************************************************<br>
          <span>CFP</span> - Apologies for multiple copies<br>
          ************************************************</span>
        <p class="MsoNormal"> IEEE Computer Graphics and Applications
          magazine - Special Issue on Quality Assessment and Perception
          in Computer Graphics</p>
        <p class="MsoNormal"><a
            href="http://www.computer.org/web/computingnow/cgacfp4"><span
              style="color:blue"></span></a><a
            class="moz-txt-link-freetext"
            href="http://www.computer.org/web/computingnow/cgacfp4"><a class="moz-txt-link-freetext" href="http://www.computer.org/web/computingnow/cgacfp4">http://www.computer.org/web/computingnow/cgacfp4</a></a><br>
           <br>
          Final submissions due: <b>20 November 2015</b><br>
          Publication date: July/August 2016<br>
          <br>
          The computer graphics community has successfully exploited
          knowledge about the human visual system (HVS) and its
          limitations for several years. As a typical example, the
          limits of the visual perception have been used in rendering
          systems to simplify the simulation of light photons and thus
          save computational time while maintaining high visual quality.
          As another example, visual quality metrics have been
          introduced to automatically evaluate the visual impact of
          artifacts introduced by rendering (such as approximate
          illumination) or by geometry processing algorithms (such as
          simplification). Besides these quality-oriented efforts, a
          large and diverse set of perception-related algorithms have
          been introduced, including best viewpoint generation, saliency
          estimation, material perception, and so on. Compared with the
          cases of natural images and video, perceptual computer
          graphics and animation have received relatively little
          attention thus far, despite their importance and emerging
          research trends in related areas.<br>
          <br>
          This special issue of IEEE Computer Graphics and Applications
          will be devoted to visual quality and perception for computer
          graphics. This field is increasingly active and spreading
          across diverse research areas. For this special issue, we
          solicit papers describing innovative computer graphics
          techniques related to perception in a broad sense. Topics of
          interests include, but aren't limited to, the following areas:<br>
        </p>
        <ul>
          <li>Visual metric for rendering, tone mapping, 3D mesh, and 3D
            view generation.</li>
          <li>Perceptually-based processing, simplification,
            compression, and rendering.</li>
          <li>Near-threshold and supra-threshold models for computer
            graphics and animation.</li>
          <li>Eye-tracking experiments and databases.</li>
          <li>Saliency models and applications.</li>
          <li>Subjective experiments and databases.</li>
          <li>Approximation and filtering of material appearance.</li>
          <li>Interaction of geometry, material, and illumination.</li>
          <li>Perception-driven image capturing and display techniques.</li>
        </ul>
        <p class="MsoNormal"><b>Guest Editors</b><br>
          Guillaume Lavoué, <a class="moz-txt-link-abbreviated"
            href="mailto:glavoue@liris.cnrs.fr">glavoue@liris.cnrs.fr</a>,
          University of Lyon, France<br>
          Hantao Liu, <a class="moz-txt-link-abbreviated"
            href="mailto:Hantao.Liu@hull.ac.uk">Hantao.Liu@hull.ac.uk</a>,
          University of Hull, UK<br>
          Karol Myszkowski, <a class="moz-txt-link-abbreviated"
            href="mailto:karol@mpi-inf.mpg.de">karol@mpi-inf.mpg.de</a>,
          MPI Informatik, Germany<br>
          Lin Weisi, <a class="moz-txt-link-abbreviated"
            href="mailto:WSLin@ntu.edu.sg">WSLin@ntu.edu.sg</a>, Nanyang
          Technological University, Singapore<br>
          <o:p></o:p></p>
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