[Ieee_vis] CFP: Workshop on Game Jams, Hackathos, and Game Creation Events (co-located with FDG 2015)
Johanna Pirker
johanna.pirker at tugraz.at
Wed Apr 22 17:51:40 CEST 2015
Call for Papers
*Workshop on Game Jams, Hackathons and Game Creation Events *
(co-located with FDG 2015 June 22- June 25, Pacific Grove, CA)
*Overview*
Game jams, hackathons and similar group game creation events have become
increasingly popular. They provide convenient environments for
collaborative game development throughout the world. These events are
run in a variety of ways, formats, and have differing time constraints.
However, what they have in common are new and exciting opportunities for
education and research.
The interest in studying game jams has reached significant levels. Such
research has been evolving for the past few years, extending and
modifying existing methodologies used to understand the complexities of
game development within a rapid-prototyping framework. This workshop,
closely associated with the Global Game Jam Community, will bring
together academics from these various consortia to discuss and to
further the understanding of game jams and the potential they offer
participants and academics. This workshop will take place at the
International Conference on Foundations of Digital Games 2015
(http://www.fdg2015.org/)
*Important Dates*
Submission deadline: 1 May 2015
Decision notification: 15 May 2015
Camera-ready deadline: 22 May 2015
Submissions for in-progress work are welcome
*
**Workshop Organization*
The workshop will consist of two key activities: paper presentations and
group discussion. The morning session will be set aside for the paper
presentations and discussion. This time will also provide for discussion
and debate that will result from the paper presentations. The afternoon
session will involve breakout sessions where all workshop participants
will discuss their experience and develop methodologies for future
research. The research paper program will consist of short papers (4
pages) and full papers (8 pages) selected via a double blind
peer-reviewed process. Since the workshop is intended to explore new
ideas and directions, submission of incomplete and in-progress results
are encouraged.
*Research Areas*
Papers may be about a variety of topics, including but not limited to
Creativity
Game Jam attendance: who and why?
Learning in game jams
Community building
Game design issues in Game Jams
Methods and processes
Tools and technologies
Game Jam impacts
*Submission Instructions**
*
Submissions to the GJ2015 workshop must be in PDF format and follow ACM
SIG conference formatting guidelines
(http://www.acm.org/sigs/publications/proceedings-templates). Papers
should be submitted using the Easychair submission system
(https://easychair.org/conferences/?conf=gj2015).
All accepted papers will be published as part of the conference proceedings.
*Organizers*
Alexander Zook, Georgia Institute of Technology, USA.
Allan Fowler, Waiariki Institute of Technology, New Zealand.
Foaad Khosmood, California Polytechnic State University, USA.
Johanna Pirker, Graz University of Technology, Austria.
Menno Deen, Fontys University of Applied Sciences, Netherlands.
Mirjam Eladhari, University of Malta, Malta.
Nia Wearn, Staffordshire University, UK.
*Details: _globalgamejam.org/workshop2015_*
--
-------------------------------------------------------
Pirker, Johanna, Dipl.-Ing. BSc
Graz University of Technology
Institute of Information Systems and Computer Media
+43 (316) 873 - 5625
jpirker at iicm.edu
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