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<div class="moz-text-html" lang="x-unicode"> Call for Papers<br>
<b>Workshop on Game Jams, Hackathons and Game Creation Events
</b><br>
(co-located with FDG 2015 June 22- June 25, Pacific Grove, CA)<br>
<br>
<b>Overview</b><br>
<br>
Game jams, hackathons and similar group game creation events
have become increasingly popular. They provide convenient
environments for collaborative game development throughout the
world. These events are run in a variety of ways, formats, and
have differing time constraints. However, what they have in
common are new and exciting opportunities for education and
research.<br>
<br>
The interest in studying game jams has reached significant
levels. Such research has been evolving for the past few
years, extending and modifying existing methodologies used to
understand the complexities of game development within a
rapid-prototyping framework. This workshop, closely associated
with the Global Game Jam Community, will bring together
academics from these various consortia to discuss and to
further the understanding of game jams and the potential they
offer participants and academics. This workshop will take
place at the International Conference on Foundations of
Digital Games 2015 (<a class="moz-txt-link-freetext"
href="http://www.fdg2015.org/">http://www.fdg2015.org/</a>)<br>
<br>
<br>
<b>Important Dates</b><br>
<br>
Submission deadline: 1 May 2015<br>
Decision notification: 15 May 2015<br>
Camera-ready deadline: 22 May 2015<br>
<br>
Submissions for in-progress work are welcome<br>
<b><br>
</b><b>Workshop Organization</b><br>
<br>
The workshop will consist of two key activities: paper
presentations and group discussion. The morning session will
be set aside for the paper presentations and discussion. This
time will also provide for discussion and debate that will
result from the paper presentations. The afternoon session
will involve breakout sessions where all workshop participants
will discuss their experience and develop methodologies for
future research. The research paper program will consist of
short papers (4 pages) and full papers (8 pages) selected via
a double blind peer-reviewed process. Since the workshop is
intended to explore new ideas and directions, submission of
incomplete and in-progress results are encouraged.<br>
<br>
<br>
<b>Research Areas</b><br>
<br>
Papers may be about a variety of topics, including but not
limited to<br>
<br>
Creativity<br>
Game Jam attendance: who and why?<br>
Learning in game jams<br>
Community building<br>
Game design issues in Game Jams<br>
Methods and processes<br>
Tools and technologies<br>
Game Jam impacts<br>
<br>
<b>Submission Instructions</b><b><br>
</b><br>
Submissions to the GJ2015 workshop must be in PDF format and
follow ACM SIG conference formatting guidelines (<a
class="moz-txt-link-freetext"
href="http://www.acm.org/sigs/publications/proceedings-templates">http://www.acm.org/sigs/publications/proceedings-templates</a>).
Papers should be submitted using the Easychair submission
system (<a class="moz-txt-link-freetext"
href="https://easychair.org/conferences/?conf=gj2015">https://easychair.org/conferences/?conf=gj2015</a>).<br>
<br>
All accepted papers will be published as part of the
conference proceedings.<br>
<br>
<b>Organizers</b><br>
<br>
Alexander Zook, Georgia Institute of Technology, USA.<br>
Allan Fowler, Waiariki Institute of Technology, New
Zealand.<br>
Foaad Khosmood, California Polytechnic State University,
USA.<br>
Johanna Pirker, Graz University of Technology, Austria.<br>
Menno Deen, Fontys University of Applied Sciences,
Netherlands.<br>
Mirjam Eladhari, University of Malta, Malta.<br>
Nia Wearn, Staffordshire University, UK.<br>
<br>
<br>
<b>Details: <u>globalgamejam.org/workshop2015</u></b><br>
<br>
<br>
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<pre class="moz-signature" cols="72">--
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Pirker, Johanna, Dipl.-Ing. BSc
Graz University of Technology
Institute of Information Systems and Computer Media
+43 (316) 873 - 5625
<a class="moz-txt-link-abbreviated" href="mailto:jpirker@iicm.edu">jpirker@iicm.edu</a>
------------------------------------------------------- </pre>
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