[Ieee_vis] Call for Papers: ICAT-EGVE 2026 - International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments
Rebecca FRIBOURG
rebecca.fribourg at ec-nantes.fr
Tue May 12 14:30:52 CEST 2026
*Subject: *
Call for Papers: ICAT-EGVE 2026 - International Conference on Artificial
Reality and Telexistence & Eurographics Symposium on Virtual Environments
*Message body:*
**** Please accept our apologies if you receive multiple copies of this
CFP ****
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*ICAT-EGVE 2026 :: Call for Papers*
September 30th to October 2nd, 2026 | Goiânia, Brazil
https://icat-egve2026.inf.ufg.br/
==============================================================================
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The* ICAT-EGVE 2026 <https://icat-egve2026.inf.ufg.br/>* conference will
be held between *September 30th and October 2nd, 2026*, at the
*Universidade Federal de Goiás (UFG), Goiânia, Brazil. *The ICAT-EGVE is
the merger of the 36th International Conference on Artificial Reality
and Telexistence (ICAT 2026) and the 31st Eurographics Symposium on
Virtual Environments (EGVE 2026). Together, these are two of the oldest
international conferences in the world on Artificial Reality and Virtual
Environments.
This year ICAT-EGVE will be colocated with three conferences organized
by the Brazilian Computer Society (SBC): 28th Symposium on Virtual and
Augmented Reality (SVR <https://svr.sbc.org.br/2026>); 39th Conference
on Graphics, Patterns and Images (SIBGRAPI
<https://sibgrapi.sbc.org.br/2026>), and 25th Brazilian Symposium on
Games and Digital Entertainment (SBGames <https://sbgames.org/sbgames2026>).
*Important Dates (All times: AoE)*
Paper (Short and Full):
* *Abstract Submission Deadline:* *_May 25th, 2026 (Title and abstract
deadline)_*
* *Paper Submission Deadline:* May 31st, 2026 (Full submission deadline)
* *Paper Submission Notification:* July 15th, 2026
* *Paper Camera Ready Deadline:* August 15th, 2026
* *Conference:* September 30th and October 2nd, 2026
*Submissions*
We invite the submission of Papers, Posters, and Demonstrations
describing novel research ideas, work in progress, recently completed
work, preliminary results, or unusual systems and applications.
ICAT-EGVE 2026 seeks inspiring submissions describing research,
applications, or systems in all areas of Virtual Reality, Augmented
Reality, Mixed Reality, Telexistence, and 3D User Interfaces, e.g., the
following non-exhaustive list of more specific areas:
* 3D interaction for VR/AR/MR
* VR/AR/MR systems and toolkits
* User studies and evaluation for VR/AR/MR
* Telexistence, Telepresence, and Teleimmersion
* Haptics, audio, and other non-visual modalities
* Serious games and edutainment using VR/AR/MR
* Presence, cognition, perception, and embodiment in VR/AR/MR
* Novel devices (both input and output) for VR/AR/MR, and haptics
* Multi-user and distributed VR/AR/MR, Tele-immersion, and Telepresence
* Immersive projection technologies and other advanced display
technologies
Submissions in other related areas are welcome too.
*Submission Guidelines*
The following are the guidelines for the submission of full and short
papers:
* Full papers must not exceed eight (8) pages in length (excluding
references).
* Short papers must not exceed four (4) pages in length (excluding
references).
* Both full and short papers must be in English and should be
formatted using the Eurographics format.
* ICAT-EGVE uses a double-blind review process. Therefore, submissions
should not contain information (including citations and optional
videos) that unnecessarily identifies the authors or their
institutions or places of work. All papers must be submitted
electronically as a PDF. Authors are encouraged to submit videos to
aid the program committee in the review of their submissions.
* The conference uses the EG submission tool. All submissions should
be made through the online submission system SRMv2
<https://srmv2.eg.org/COMFy/Conference/ICAT-EGVE_2026>.
* Submissions should be original, unpublished work and should not be
in submission to other venues concurrently. Any dual submission will
be rejected outright without review.
* For a policy regarding arXiv, the following guidelines will be
followed: https://eg25.cs.ucl.ac.uk/main/arxiv-policy.html
* We accept submitting optional supplemental material whose size is
under 700MB (following the double-blind review process).
* All the details about submission and the submission system link will
be available in the ICAT-EGVE website: https://icat-egve2026.inf.ufg.br/
*Submission of Posters and Demos*
Please note that there is a separate submission portal for our Posters
and Demos programme. For details, please see the Call for Posters and
Demos on the website.
*Review and Publication*
* All accepted Papers/Posters/Demos will be published in the
*Eurographics Digital Library* and presented interactively at the
conference.
* All papers will be Gold Open Access
<https://www.eg.org/wp/eurographics-publications/>, and are Plan-S
compliant <https://www.coalition-s.org/>.
* All Papers/Posters/Demos submissions will undergo a double-blind
review process and be selected by the responsible chairs for
presentation at the conference based on the reviews.
* Upon acceptance, the camera-ready version of the submission will be
included in the electronic proceedings, provided potential reviewer
comments are appropriately addressed.
* A selection of the *best papers at ICAT-EGVE 2026* will be invited
to submit an extended version (for peer review) in a Special Section
to the Computers & Graphics journal
<https://www.sciencedirect.com/journal/computers-and-graphics> after
the conference.
*Venue and organization*
Goiânia, the capital of Goiás, is a vibrant and welcoming city
strategically located in the heart of Brazil. Known for its modern
architecture, vast green areas, and the creative energy that drives its
technology and innovation ecosystem, the city stands out as one of the
country's most promising urban centers.
ICAT-EGVE 2026 is organized with the support and cooperation of:
* European Association for Computer Graphics (Eurographics)
* The Virtual Reality Society of Japan (VRSJ)
* Brazilian Computer Society (SBC)
* Universidade Federal Rural de Pernambuco (UFRPE)
* Universidade Federal de Pernambuco (UFPE)
* Universidade Federal de Goiás (UFG)
* Voxar Labs, CIn, UFPE
* AKCIT, UFG
*General Chairs*
* João Paulo Silva do Monte Lima (Federal Rural University of
Pernambuco, Brazil)
* Francisco Paulo Magalhães Simões (Federal University of Pernambuco,
Brazil)
*Program Chairs*
* Alexandre de Siqueira, University of Florida, United States
* Rebecca Fribourg, Ecole Centrale de Nantes, France
* Satoshi Saga, Kumamoto University, Japan
* Thiago Porcino, National Laboratory for Scientific Computing (LNCC),
Brazil
For any questions: icat-egve2026 at cin.ufpe.br
<mailto:icat-egve2026 at cin.ufpe.br>
Sincerely,
Program Chairs of ICAT-EGVE 2026.
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