[Ieee_vis] ICEC2025 Journal Track Deadline Extended (Feb. 3rd)

Yuichi Itoh itoh at it.aoyama.ac.jp
Wed Jan 22 05:37:53 CET 2025


Dear colleagues,
#Sorry for the cross-post.

We would like to announce that the deadline for the journal track is
 extended to February 3rd!
You may have more time to revise your prepared manuscripts or
start writing a new paper!!
We are waiting for your contributions and looking forward to seeing
 you in Tokyo. Please, entertain us with your research!


> We would like to announce you the CFP for ICEC2025,
> and we look forward to your participation!
>
>
> ****************************************************
> The 24th IFIP INTERNATIONAL CONFERENCE ON ENTERTAINMENT COMPUTING
> https://icec2025.entcomp.org/
> Date: 27th - 30th August, 2025
> Location: Nihon University, Tokyo, JAPAN
> ****************************************************
>
> The 24th International Federation for Information Processing –
> International Conference on Entertainment Computing (IFIP ICEC 2025)
> will be held in Tokyo, Japan, from 27th to 30th August. The conference
> is organized by the IFIP TC14 Entertainment Computing Technical
> Committee and hosted by the IPSJ SIG-EC and Nihon University. IFIP
> ICEC is one of the longest-running, most prestigious scientific
> conferences in the field of Entertainment Computing, bringing together
> practitioners, researchers, artists, designers, and industry
> professionals focused on the creation, development, and application of
> digital entertainment content and experience systems. It covers a wide
> range of research areas, including interactive art, game-based
> learning, XR technologies, and the ethical implications of
> entertainment.
>
> Journal Track
> This year, ICEC continues to innovate by offering a journal track
> submission option. Authors can submit Full Papers to the prestigious
> Elsevier Entertainment Computing Journal or to the Full Paper
> conference track. Journal submissions will undergo a double-blind
> review process and may be accepted either for the journal or the
> conference track with resubmission, or rejected. Papers accepted for
> the journal track will follow Elsevier’s editorial process and be
> published at a later date. We recommend submitting only highly
> developed and mature works to the journal track.
>
> Conference Track
> Conference papers will be published in a book form in the Springer
> Lecture Notes in Computer Science (LNCS) series. Conference track
> submissions will undergo a double-blind review process and may be
> accepted either for the conference or the Works in Progress track, or
> rejected. Authors will be able to have an advantage of a later
> submission deadline compared with the Journal Track.
>
> Other Tracks
> ICEC also encourages authors to submit their work to the
> Work-in-progress, Workshops and Tutorials, Interactive Entertainment /
> Experiential Works, Student Game and Interactive Entertainment
> Competition, and Doctoral Consortium tracks, to explore new topics and
> foster collaboration among researchers. Please find below details
> about all other tracks.
>
> Check the ICEC website for updates regarding any potential special issues.
>
> Important Dates
> We invite submissions under the following categories (deadlines):
> Journal Papers: 24th January, 2025
> Workshop proposals: 14th February, 2025
> Tutorial proposals: 14th February, 2025
> Conference Papers: 17th March, 2025
> Interactive Entertainment / Experiential Works: 11th April, 2025
> Works-in-Progress: 11th April, 2025
> Student Competition: 11th April, 2025
> Late submissions (not included in the proceedings)
> Student Competition: 4th July, 2025
> Doctoral Consortium: 4th July, 2025
>
> Notifications to authors:
> Journal Papers (1st Review Cycle): 7th March, 2025
> Conference Papers: 9th May, 2025
> Other tracks: 16th May, 2025
> Camera ready materials for the conference proceedings: 30th May, 2025
>
> Aims
> IFIP TC14 aims to encourage research, development and sharing of
> innovative ideas, models and practices, on computer applications in
> entertainment. To enhance computation and use studies in this field,
> the technical program committee invites original submissions.
>
> Topics
> Topics can include but are not limited to:
>
> 1. Design and Analysis
> Game Design: Theory, Creation & Testing
> Interactive Narratives & Digital Storytelling
> Entertainment Robots, Toys & Smart Gadgets
> Social Media / Social Computing Entertainment
> New Genres of Interactive & Digital Entertainment
>
> 2. Digital Art & Installations
> Controllers for Musical Expression
> Music Collaboration Tools
> Public Interactive Art Installations
> Interactive Art, Performance and Novel Interactions
>
> 3. XR Entertainment
> Virtual/Augmented/Mixed Reality & Games
> Ubiquitous/Pervasive Entertainment
> TransMedia Storytelling
> Metaverse Entertainment
>
> 4. Serious Games
> Games for Learning, Health & Well-Being
> Games For Change & Social Impact Games
> Exergaming
> Advergames and Digital Marketing
>
> 5. Inclusivity of Gaming and Interactive Entertainment
> Game Accessibility Hardware
> Guidelines for Inclusive Design
> Special Needs Considerations
> Theoretical Foundations and Ethical Issues
>
> 6. Experiential Aspects in Entertainment
> Emotions and Affective Interaction
> Theoretical Basis of Entertainment
> Social / Cultural Impacts of Digital Entertainment
> Entertainment for Purpose & Persuasion
>
> 7.Computational Methodologies for Entertainment
> Artificial Intelligence & Machine Learning for Entertainment
> Procedural Content Generation
> Computer Graphics & Visual Effects
> Big Data in Entertainment
> Security & Privacy in Entertainment
> Algorithmic research on board and card games
> New types of entertainment using information technologies
> Hardware technology research and development to implement
> entertainment systems
> Non-traditional human interface technologies for entertainment
>
> Calls for Submissions
> 1 Journal and Conference Tracks
> Full papers are the main media for presenting high impact, mature
> research with original new results. Submissions should describe novel
> unpublished work addressing one or more of the research topics listed.
> As a new feature this year, authors can submit their papers to either
> the journal track or the conference track.
>
> The Journal track will publish accepted papers in a special issue of
> the Elsevier’s Journal of Entertainment Computing (ENTCOM). Accepted
> papers will be presented at the conference, and published in the
> journal at a later date. Papers presented for the journal track should
> follow the submission and publication process of ENTCOM. Papers
> submitted to the journal could be either conditionally accepted in the
> journal track, conditionally accepted after resubmission in the
> conference track, or rejected. Note that the deadline for the
> conference track will be after the journal track notification. Papers
> accepted to this track will be published in the special issue only if
> at least one author registers and presents their work at the
> conference.
>
> Accepted conference papers will be published in a book form in the
> Springer Lecture Notes in Computer Science (LNCS) series. Papers
> submitted to the conference track could be either conditionally
> accepted in the conference track, conditionally accepted in the Works
> in Progress track, or rejected. Accepted papers will be scheduled for
> long presentations and discussions at the conference. Papers accepted
> to this track will be published in LNCS, only if at least one author
> registers and presents their work at the conference.
>
> Paper length should reflect the contribution and maturity of the
> submission and reviewers from the program committee will be instructed
> to judge the contribution of a paper relative to its length. For
> example, typical contributions presenting significant research
> advances/results should not exceed 12 pages in length excluding
> references.
> In addition, videos are encouraged and can be included in the paper or
> as Electronic Supplementary Material.
> See the guidelines for the journal or the conference track for more details.
>
> 2 Works in Progress
> Work in Progress (WiP) contributions provide an opportunity to present
> late-breaking work, new experimental projects, research in early
> phases or with more limited scope than typical full papers. A WiP
> submission is a shorter submission describing the research problem,
> contribution, and value to the community, submitted as a PDF file.
> Accepted papers will be included into the official Springer LNCS
> proceedings and will be scheduled for presentation and discussion at
> the conference.
>
> WiP submissions should not exceed 8 pages in length, excl. references,
> in Springer LNCS format. Submissions with exceeding length relative to
> their contribution can be rejected. The committee may accept
> submissions conditionally or route them for a different category, when
> appropriate, and consult with authors to adjust their paper according
> to the review needs.
>
> 3 Workshops and Tutorials
> We invite proposals for workshops and tutorials that will be held at
> IFIP-ICEC 2025.
>
> 3.1 Workshops
> We invite proposals in all areas of entertainment computing and
> serious games research (see conference topics listed above) and
> particularly welcome proposals that will focus on and promote
> discussion on new and emerging trends in these areas. Workshop
> proposals must include the following information:
> – Workshop or tutorial title and short abstract (max. 50 words)
> – Workshop summary, short review of state of the art, motivation and goals
> – Workshop format (an activity plan and its rationale towards the goals)
> – Workshop format for participant enrollment (e.g. position papers,
> prior expression of interest, or other applicable requirement for
> planning and organization);
> – Profile of participants (and estimated number of participants)
> – Contact of the organizers (name, affiliation, address, phone#, email);
> – Short but relevant bio information of the organizers;
> – Expected workshop outcomes (proceedings, special issue of journals,
> project proposals, etc.);
> – Proposed workshop due dates (take into consideration conference
> schedules); workshops can be scheduled for either half a day (4h) or a
> full day (8h).
> – Workshops are open to all IFIP-ICEC attendees at no additional cost,
> even if they do not submit any contribution to the workshops..
>
> Submissions need to adhere to the stated workshop proposal deadline.
> Additionally, to be considered for inclusion in the conference
> proceedings, authors of workshop proposals may also submit a 6 page
> (maximum, excl. references) paper in the Springer LNCS format,
> observing the deadline for full paper submission.
> Regular workshop proposals will not be included in the proceedings.
>
> 3.2 Tutorials
>
> We invite proposals for tutorials that will be held in conjunction
> with ICEC 2025. We invite proposals in all areas of entertainment
> computing (see conference topics listed above) and particularly
> welcome proposals that will focus on and promote discussion on new and
> emerging trends. Tutorial proposals should be two pages in length and
> must include the following information:
>
> – Contact information (name, affiliation, address, phone number and
> email) of the tutorial organizer(s);
> – Relevant CV information of the tutorial leader(s);
> – Tutorial title;
> – Tutorial objective;
> – Background/relevance of tutorial topic;
> – Intended duration (3h or 6h); and
> – Brief summary of the content.
>
> To be considered for inclusion in the conference proceedings, authors
> of tutorial proposals may also submit a 6 page (maximum) paper in the
> Springer LNCS format, observing the deadline for full paper
> submission. Regular tutorial proposals will not be included in the
> proceedings.
>
> 4 Interactive Entertainment / Experiential Works
> Interactive Entertainment / Experiential Works are interactive
> demonstrations, installations and games that show early
> implementations of novel, interesting, and important entertainment
> computing concepts, systems, installations or games, or can serve to
> showcase results not previously described in the research literature.
>
> Both research and industry is encouraged to send in and showcase
> demonstrators of novel approaches to entertainment. We particularly
> encourage demonstrations with which attendees can interact and play.
>
> An Interactive Entertainment / Experiential Works submission is a
> shorter submission describing a novel approach to entertainment
> computing concepts. Submissions will be peer-reviewed and should be
> composed of a document with 4-5 pages using Springer LNCS format, and
> structured as follows: (1) up to four pages for an extended abstract
> and (2) a final page that contains the link to an online video, a list
> of technical requirements (including electrical and connectivity
> needs), and physical space requirements (including display and
> footprint needs). Successful submissions will be included in the
> conference proceedings. Submissions should follow the underlying
> extended abstract structure and must be clear, straightforward, and
> easy to understand. The extended abstract must contain the following
> sections: abstract and keywords, introduction, methodology, findings,
> conclusion, and references. Sections can be named differently, and
> subsections can be included. Supporting figures, tables and images of
> the results may be included in the extended abstract.
>
> By default, demos and games will have a table, chairs and internet
> connection available. By their nature, interactive installations are
> intended for larger, potentially public spaces. We will try to
> accommodate for the needs of these types of installations, but please
> include a minimal set-up so that we know the range of requirements
> that we will need to meet. Successful authors of
> demonstration/installation submissions will be contacted by the chair
> to confirm the availability of the requested resources. The abstract,
> digital video and requirements supplement must be submitted
> electronically.
>
> 5 Student Game and Interactive Entertainment Competition
> Besides Interactive Entertainment, IFIP-ICEC 2025 also organizes a
> competition for student games and interactive entertainment. All
> students up to and including PhD candidate level are eligible to send
> in their game or interactive entertainment installation, as long as
> the demonstrator is fully experiential, and the demonstrator is part
> of a research endeavor. This could be a platform to perform research
> with, a research through design contribution, or a design exemplar of
> something that advances the state of the art, but the paper detailing
> the game or interactive entertainment installation should make clear
> what the development of it may add to our knowledge of games and
> entertainment. For PhD candidates, this could be a good venue to have
> the artifact contribution of your interactive entertainment
> installation peer-reviewed and published in official proceedings.
>
> Submissions to the game and interactive entertainment competition
> should be done in a 4-6 page extended abstract in Springer LNCS
> format, that among others clearly describes the research goal, a
> description of the experience of the demonstrator with pictures, and
> how the demonstrator advances the state of the art.
> Submissions furthermore require a video of at least 1:30 minutes that
> clearly shows the experience of the game or interactive entertainment
> installation. A download link to the executable in case of a game is
> highly appreciated. Teamwork is allowed as long as the total amount of
> work into the game or installation does not exceed 48 person-months.
> At least one of the student authors on the paper needs to register and
> be physically present at the conference to showcase the game or
> installation in order to have a chance at winning the competition. A
> jury of experts is formed at the conference to select the winner, and
> the winner will be announced at the end of the conference.
> There are two moments to enter the student competition. In order to be
> eligible for the proceedings, you have to submit your paper by the
> early submission deadline. If you want to participate in the
> competition without a conference proceedings paper or on the basis of
> an accepted full or work-in-progress paper, contact the student
> competition chairs a week before the start of the conference at the
> latest.
>
> 6 Doctoral Consortium
> The Doctoral Consortium provides an opportunity for doctoral students
> to explore and develop their research interests in an
> interdisciplinary workshop, under the guidance of a panel of
> distinguished researchers in entertainment computing and/or serious
> games. We invite students who feel they would benefit from this kind
> of feedback on their dissertation work to apply for this unique
> opportunity to share their work with students in a similar situation
> as well as senior researchers in the field. The strongest candidates
> will be those who have a clear idea and an area, and have made some
> progress, but who are not so far along that they can no longer make
> changes. Also, as well as stating how you will gain from acceptance,
> both you and your advisor should be clear on what you can contribute
> to the Doctoral Consortium.
> The Consortium will provide a supportive setting for feedback on
> students’ current research and guidance on future research directions.
> It will also offer each student comments and fresh perspectives on
> their work from researchers and students outside their own institution
> and promote the development of a supportive community of scholars and
> a spirit of collaborative research. Current graduate students pursuing
> a PhD project who would benefit from detailed workshop discussions of
> their doctoral research should submit a single PDF file consisting of
> a 4-page extended abstract of your thesis work in Springer LNCS
> format, clearly specifying the originality of the work with respect to
> current concepts and techniques, the importance of the work with
> respect to fundamental issues and themes in entertainment computing,
> results to date and their validity and contribution of the work
> (expected and/or achieved) to entertainment computing and/or serious
> games. Candidates must also send a biographical note, the sponsor or
> project grant name (if applicable), and affiliation, as well as a
> one-paragraph statement of expected benefits of participation for both
> yourself and the other consortium participants (i.e., what will you
> contribute as well as gain).
>
> General Chair:
> Ryosuke Yamanishi, Kansai University, Japan
>
> Program Chairs:
> Pablo Figueroa, Universidad de los Andes, Colombia
> Maki Sugimoto, Keio University, Japan
> Angelo Di Iorio, University of Bologna, Italy
>
> Steering Committee
> Jannicke Baalsrud Hauge (KTH, Sweden)
> Jorge C. S. Cardoso (University of Coimbra, Portugal)
> Esteban Clua (Federal Fluminense University, Brazil)
> Rainer Malaka (University of Bremen, Germany)
> Erik van der Spek (Eindhoven University of Technology, Netherlands)


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