[Ieee_vis] Call for Paper IEEE VR 2025 Workshop on Next Generation Avatar (NGA2025)
Franck Multon
franck.multon at inria.fr
Thu Nov 21 09:19:27 CET 2024
Dear colleagues,
we are pleased to announce the first IEEE VR Workshop on "Next
Generation Avatars", to be help during the IEEE VR 2025 conference, 8-12
March 2025 in Saint-Malo, France (https://ieeevr.org/2025/). NGA2025 is
a half-day on-site workshop which focuses on the very last advancement
in avatar capture, modeling, control, animation, interaction and
user-studies, with interests also in ethical questions.
*
*
*NGA – Next Generation of Avatars
*
More details can be found here: project.inria.fr/nga2025
<https://project.inria.fr/nga2025/>
Recent advances in deep learning, neural representations, and
physics-based character simulation… have contributed to a breakthrough
in avatar design, simulation, control and rendering. Computer vision now
enables detailed and accurate pose and shape capture with affordable
systems (e.g. a single RGB camera) in real-time, and to build
controllable representations of specific users instead of anonymous
virtual humans. In particular, advances in image-based rendering, such
as NERF or Gaussian Splatting, also offer new challenges to control high
quality avatars, opening new questions about avatar control, and its
impact on human experience in VR. Novel view synthesis based on sparse
views of the user may be a promising alternative to traditional
character simulation, especially in teleoperation and telepresence
applications, among many others. Furthermore, motion control including
retargeting and interaction are still open and difficult problems, that
may benefit from the above-mentioned new representations. How to
retarget the motion of the user on an avatar simulated with these new
representations? In traditional rendering pipelines, how to benefit from
new information, such as the surface of the user, to adapt the pose of
the avatar in real-time? Alternatively, how to control this avatar, with
all the possible representations, using only a few sensors (e.g.
controllers, inertial sensors…)? All these new possibilities may have
various impacts on the user experience. How can new representations, new
control metaphors or devices, and new ways of doing character
simulation, enhance the VR experience of users? How can we evaluate
these new methods to measure the degree of interaction, embodiment,
agency, and impact? What are the potential risks and limitations of
these approaches from the user perspective? The goal of the workshop is
to discuss different aspects of the most recent works in this domain,
and explore how it would impact future research in VR. After scientific
presentations, showcasing the latest research advances in avatar
representation, simulation and control, a round table will help to
imagine the next generation of avatars, and their impact on user
experience.
We call for submissions of research papers and technical notes (4-8
pages) or position papers and work-in-progress research abstracts (2-3
pages) on the following topics:
§Avatar modeling,
§Avatar simulation,
§Avatar control,
§Avatar rendering,
§User experience with avatars,
§Interaction paradigms with avatars,
§Ethics, GDPR and regulations related to avatar use
Accepted papers will be presented in scientific sessions, encouraging
interaction with the audience (15 minutes talk + 15 minutes discussion)
to help imagining the future trends of avatar modeling, representation,
control and interaction. A round table composed of selected contributors
will conclude the workshop: “Next Generation of Avatars: promises and
limits”.
All the submissions should follow the IEEE Computer Society VGTC
conference format
(*https://tc.computer.org/vgtc/publications/conference/*
<https://tc.computer.org/vgtc/publications/conference/>).
Submissions must be camera-ready. NGA2025 uses double-blind reviewing,
so please remove all personal data, such as author names and affiliation
from all your submission files.
Papers should be submitted thanks to the Easychair system:
https://easychair.org/conferences/?conf=nga2025
<https://easychair.org/conferences/?conf=nga2025>
Important dates:
§Submission deadline: January 10, 2025
§Notification: February 3, 2025
§Camera-ready deadline : February 21, 2025
§Workshop date : March 8-9, 2025
Organizers:
§Franck Multon, Inria, franck.multon at inria.fr
<mailto:franck.multon at inria.fr> (contact)
§Ludovic Hoyet, Inria, ludovic.hoyet at inria.fr
<mailto:ludovic.hoyet at inria.fr>
§QuentinAvril, InterDigital, Quentin.Avril at InterDigital.com
<mailto:Quentin.Avril at InterDigital.com>
§Victoria Fernández Abrevaya,Max Planck Institute for Intelligent
Systems, victoria.abrevaya at tuebingen.mpg.de
<mailto:victoria.abrevaya at tuebingen.mpg.de>
--
---------------------------------------------------------------------------------------
MULTON Franck
Senior Researcher, Inria
Leader of MimeTIC INRIA Team common with M2S Lab, University Rennes2
Centre de recherche INRIA Rennes - Bretagne Atlantique
Campus de Beaulieu
35042 Rennes Cedex
FRANCE
web :http://www.irisa.fr/mimetic
tel : +33 631646357
mail :fmulton at irisa.fr
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