[Ieee_vis] [ISMAR 2024] Call for Poster Papers

ISMAR 2024 ismarconf24 at gmail.com
Mon Jun 24 03:47:47 CEST 2024


ISMAR 2024 - CALL FOR POSTER PAPERS

Overview

ISMAR 2024, the premier Augmented Reality (AR) and Mixed Reality (MR)
conference, will be held on October 21-25, 2024. ISMAR offers three
distinct calls for journal papers, conference papers, and posters. This
call is for submission to the poster track. See the ISMAR website for more
information.

ISMAR has responded to the increasing commercial and research activities
related to AR, VR, and MR by expanding its scope over the past several
years. ISMAR 2024 will cover the full range of technologies encompassed by
the MR continuum, from interfaces in the real world to fully immersive
experiences.

We invite research contributions that advance AR/VR/MR technologies,
collectively called eXtended Reality (XR) technologies, and are relevant to
the community.

The poster session is one of the highlights of ISMAR, where the community
discusses the benefits and challenges of XR in other research and
application domains. Presenting a poster is a fantastic opportunity to
receive feedback on research that has not been published and to present
finished incremental research outputs.

Important Deadlines

Poster Paper Submission Deadline: July 19, 2024
Notification: August 18, 2024
Camera-ready version: August 23, 2024

Submission Details

We welcome anonymous paper submissions of 2 pages (including the list of
references) in the VGTC conference template. Detailed submission guidelines
are available here. Poster papers will be reviewed based on the extended
abstract, which can contain smaller contributions, late-breaking
developments, or in-progress work. ISMAR considers poster papers of 2 pages
to be non-archival. This means that authors of 2-page poster papers can
resubmit longer versions of their accepted work, with additional details,
at later ISMAR conferences. All paper submissions must be in English.

All submissions will be accepted or rejected as poster papers.

•  All accepted poster papers will be archived in the IEEE Xplore digital
library
•  All accepted poster papers will be subject to the registration and
publication processing policy of ISMAR 2024.

The Poster track is co-aligned with the Conference Paper track, which may
accept some Conference Paper submissions as posters based on the merit of
their contribution. Detailed submission and review guidelines are available
on the conference website and the Guidelines section.

Topics of Interest

All topics relevant to and advancing AR, VR, and MR are interesting. VR
papers are welcome regardless of their relevance to AR/MR. Topics of
interest include, but are not limited to:

•  Artificial intelligence / Machine learning for XR
•  Accessibility in XR
•  Camera and projector-camera calibration
•  Collaborative interfaces
•  Computer vision
•  Content creation/authoring and content management
•  Conversational and speech interfaces
•  Display technologies (e.g., eyewear, smart watches, projectors)
•  Diversity and inclusivity issues
•  Ethical issues
•  Ergonomics and human factors
•  Free viewpoint image generation
•  Haptic and tactile interfaces, wearable haptics, passive haptics, pseudo
haptics
•  Human augmentations
•  Human-computer interaction
•  Immersive visual analytics
•  Localisation, spatial registration, and tracking
•  Locomotion and navigation techniques
•  Mediated and diminished reality
•  Multimodal input and output
•  Omnidirectional, 360, immersive videos
•  Optics
•  Perception
•  Presence, body ownership, and agency
•  Psychology
•  Real-time performance issues
•  Rendering techniques
•  Sensor fusion
•  Spatial audio, auditory perception, and psychoacoustics
•  Spatial AR, projection mapping, projector-camera systems
•  System architectures, distributed, and online systems
•  Touch, tangible, and gesture interfaces
•  Technology acceptance and social implications
•  Teleoperation, telepresence, and telexistence
•  User experience, usability studies, and human-subjects experiments
•  VR simulations of AR/MR
•  Virtual production
•  Virtual humans and avatars
•  Visualisation techniques
•  AR/MR/VR applications from domains include, but are not limited to:
    ◦  Architecture
    ◦  Art, cultural heritage, education and training
    ◦  Automotive and aerospace
    ◦  Entertainment, sports broadcast
    ◦  Health, wellbeing, and medical applications
    ◦  Industrial, military, emergency response
    ◦  Therapy and rehabilitation

We also encourage authors to submit emerging applications, technologies,
and methodology papers addressing topics not listed above.

We are looking forward to your submissions!

Best regards,
ISMAR 2024 Poster Chairs
poster_chairs at ieeeismar.org
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