[Ieee_vis] IEEE CG&A - special issue on Real VR

M. Magnor magnor at cg.cs.tu-bs.de
Mon Sep 7 13:23:58 CEST 2020


please forward to potentially interested colleagues and students
thank you!



*** IEEE Computer Graphics and Applications ***
* Special Issue on Real VR
* Submission deadline October 11, 2020
* contact: cga3-2021 at computer.org

https://www.computer.org/digital-library/magazines/cg/call-for-papers-special-issue-on-real-vr

Today’s proliferating Virtual Reality (VR) technology is setting the 
stage for the next revolution in visual entertainment. Real VR will make 
it possible to experience live-action movies, sports broadcasts, music 
events, etc. via head-mounted displays (HMDs) with an unprecedented 
sense of “being there.” By being able to elicit intensive personal 
experiences, prospective real VR applications range well beyond 
entertainment including virtual tourism, training, psychotherapy, and more.

For real VR to become reality, various aspects of computer graphics, 
vision, video technology, and applied perception must come together and 
work in concert. This special issue addresses the interdisciplinary 
research challenges toward creating complete, perceptual immersion into 
recorded and/or remote live-action scenes. Topics of interest include, 
but are not limited to:

- Omnidirectional live action capture
- Dynamic, omnidirectional scene reconstruction, representation, coding, 
and transmission
- Advanced rendering methods for head-mounted displays
- Perceptual issues of immersive displays
- Visio-aural immersion
- HMD user capture, avatar generation, and animation
- Enhancing the social experience of HMD use
- Applications for live-action content in immersive displays

Deadlines

Submissions due: October 11, 2020
Revisions due: January 28, 2021
Final version due: March 18, 2021
Publication: May/June 2021

Submission guidelines
See the Author Information page for how to submit a manuscript. Please 
submit your papers through the ScholarOne online system and be sure to 
select this special-issue name. Manuscripts should not be published or 
currently submitted for publication elsewhere. Please submit only full 
papers intended for review, not abstracts, to the ScholarOne portal.

Guest editors
Contact the guest editors at cga3-2021 at computer.org

      Marcus Magnor, TU Braunschweig
      Susana Castillo, TU Braunschweig
      Alexander Sorkine-Hornung, Facebook Zurich

https://www.computer.org/digital-library/magazines/cg/call-for-papers-special-issue-on-real-vr


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