[Ieee_vis] Conferences: Call for Papers Virtual Conference Workshop (VR in VR) at IEEE VR 2020 - Deadline extended to Jan 31

IEEE VR Publicity ieeevrpublicity at gmail.com
Fri Jan 24 19:10:38 CET 2020


TLDR: A workshop on hosting virtual conferences as a means to reduce
carbon impact of academic conferences. We are interested in a range of
topics from technical platforms through social impact to discussion of
the future of IEEE VR itself. You are also invited to present and
participate remotely from a social VR platform on the day.
https://sites.google.com/view/vrinvr2020
<https://ieeevrpublicity-dot-yamm-track.appspot.com/Redirect?ukey=1Hq7YtN0F5ozdTKqa5UIxcegrfouKuDoxHjwijz7Td2g-1941588608&key=YAMMID-89438082&link=https%3A%2F%2Fsites.google.com%2Fview%2Fvrinvr2020>

Deadline for submissions extended to January 31st 2020.


Note1: We have an option to present remotely and still have your paper
in the workshop proceedings.

Note2: All papers will appear in the workshop proceedings that will be
hosted on the IEEE Xplore Digital Library


----

Call for Papers Virtual Conference Workshop (VR in VR) at IEEE VR 2020

In recent years, academic and non-academic communities are taking the
climate impact of flying more seriously, from the anti-flying movement
known as "flight shame" - or flygskam in Swedish, where the movement
began - to the "flying less" movement in academia
(https://academicflyingblog.wordpress.com
<https://ieeevrpublicity-dot-yamm-track.appspot.com/Redirect?ukey=1Hq7YtN0F5ozdTKqa5UIxcegrfouKuDoxHjwijz7Td2g-1941588608&key=YAMMID-89438082&link=https%3A%2F%2Facademicflyingblog.wordpress.com>).
Travel for academic conferences has an impact on the environment and
also prevents access for certain groups.

The VR community is well placed to take a lead in developing
alternatives to the face to the conference because our community has a
long history of implementing and evaluating key pieces of
collaborative technology that might facilitate new types of online
meeting. It is perhaps time to 'eat our own dogfood' and start to plan
a substantive future for the IEEE VR Conference that is online.

With VR technology we can reduce flying by supporting virtual
conferencing, from pure virtual conferences to remote attendance at
physical conferences to providing the glue that supports multi-site
events.  Beyond climate impact, remote and distributed conferences
offer the potential for many more people to get the benefits of
attending academic conferences they would not otherwise have access
to, due to personal, financial or political constraints.


Important Dates

January 31st, 2020: Proposals due
February 4th, 2020: Notification of results
February 12th, 2020: Camera-ready submission for inclusion in the
Workshop Proceedings
March 22nd: Workshop


Overview

We are calling for short and full papers exploring topics related to
hosting, attending, and supporting conferences in virtual worlds as
well as the social and cultural issues that revolve around the
conference itself and how we want it to evolve in the future. We use
the terms virtual worlds so as not to limit this workshop to
immersive, head-worn-display-based VR and AR. Desktop and phone-based
interfaces to 3D worlds, immersive VR, and AR are all appropriate
technologies for discussion, especially when we consider how to
support access by less affluent participants.  Beyond just the
technology, we encourage a diverse range of interdisciplinary
approaches and perspectives. Works in progress and position papers are
also encouraged.

We invite individuals, teams, and organizations to submit on the
following topics:

- The benefits and challenges of attending conferences in person
and/or virtually.
- Experiences with and evaluations of current social VR platforms.
- Interaction between presenters and audiences.
- Interaction between audience members in virtual spaces.
- Mixed local / remote system design, especially interactions between
physical and virtual venues.
- Proposals of how to support multi-site events.
- Hybrid formats with participation in both physical locations and VR.
- Managing massive communities in shared conference spaces.
- Design of effective social AR and VR spaces and formats.
- The design, process, and production of compelling presentations and
performances in social VR.
- Developing and designing effective spaces for conferences.
- Integrating live video and other media into VR conferences and presentations.
- Solutions to challenges related to timezones, languages, and
regional participation.
- New ways to think about conferences beyond once-per-year events.
- Radical ideas about the future of academic publishing and the role
of the conference and journal papers.

Further details, including proposals for panels and detail of the
potential to remotely participate at:
https://sites.google.com/view/vrinvr2020
<https://ieeevrpublicity-dot-yamm-track.appspot.com/Redirect?ukey=1Hq7YtN0F5ozdTKqa5UIxcegrfouKuDoxHjwijz7Td2g-1941588608&key=YAMMID-89438082&link=https%3A%2F%2Fsites.google.com%2Fview%2Fvrinvr2020>


Organisers
 - Blair MacIntyre
 - Anthony Steed
 - Rob Lindeman
vrinvr2020 at gmail.com

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