[Ieee_vis] Conferences: IEEE Virtual Reality 2020 3DUI Contest - Call for Participation
IEEE VR Publicity
ieeevrpublicity at gmail.com
Thu Sep 26 17:37:59 CEST 2019
*IEEE VR 2020: the 27th IEEE Conference on Virtual Reality and 3D User
Interfaces*
March 22-26, 2020, Atlanta, USA
http://ieeevr.org/2020/
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Important Dates
Contest registration - December 1, 2019
Submission of two-page abstract and video - January 5, 2019
Notification of which entries are accepted - January 15, 2019
Camera ready version - January 31, 2019
Overview
This year, the IEEE VR 2020 will hold the 11th annual 3DUI Contest. It is
open to anyone interested in 3D User Interfaces (3DUIs) and Virtual
Reality, from researchers to students, enthusiasts, and professionals. The
purpose of the contest is to stimulate innovative and creative solutions to
challenging 3DUI problems. The theme of this year is “Embodiment for the
Difference”. You have to create an environment that will allow people to
feel the issues that people with differences(e.g, physical disabilities,
mental disabilities, social disorders, or impairments) could feel.
We expect the following functionality:
- A user should be able to experience the difficulties of being a person
with disabilities through your 3D user interface, therefore the user can
potentially increase empathy and awareness toward the differences you are
simulating.
-
Examples of disabilities are being blind or playing a two hand
instrument with just one hand. Your interface makes clear what your avatar
could do and what his/her disability is, and how aid is provided.
- Interaction and feedback metaphors should act as mechanics to support
this experience.
- Your avatar should show differences with other avatars/agents in your
scenario. Any observer of the experience should notice the differences.
- The experience could be played standalone, or connected to an event.
In the case of the standalone experience, you should provide credible NPCs
(non player characters/virtual agents). We expect to have several
conference demonstration events during the conference. An event should not
last more than 15 minutes.
- Optionally, you could have some kind of collaborative task, where
avatars (and/or agents) with more capabilities should help the ones with
less capabilities.
- Optionally, you could provide a downloadable version of your demo, for
IEEE VR attendants.
- Optionally, you can embed your interactions inside an online
game/simulation, which could make them more interesting to juries.
Selected contestants will be required to provide a live demonstration of
their solutions onsite. For the demonstration track, contestants must bring
their own mixed reality hardware (VR, AR, or anything in between), but can
choose to use any type of hardware. A grand winner will be selected by
juries at the conference.
Eligibility
The 3DUI Contest is open to anyone interested in 3DUIs—researchers,
students, hobbyists, professionals, or anyone else. Requirements for the
selection and presentation are specified below.
Rules
The submitted solutions have to fulfill the following rules to be
considered for acceptance and presentation during IEEE VR 2019:
- Submissions have to present a 3DUI solution for the above features
- The submitted material should show the 3DUI that makes the
limitations of people clear (e.g., through the avatar)
- More tasks or unlisted tasks are encouraged. It will be considered
in the evaluation phase.
- The developed 3DUI should
- … be innovative,
- … provide high usability,
- … be aesthetically pleasing, and
- … be enjoyable and thought-provoking.
Teams
Teams of up to ten people may submit solutions.
Paper
Teams must submit a short paper of two pages, with a description of the
solution, details about software developed, a brief description of the
closest related work and how your system is novel, and a description of how
you iterated upon the design.
If your submission is accepted, this paper will be included in the IEEE VR
Conference proceedings as two-page extended abstract describing the contest
solution, and therefore must be formatted using the IEEE Computer Society
format as specified for VR conference poster papers.
Video
Teams will also submit a video that presents the solution to the public,
including an explanation of the equipment, software, and interaction
techniques used to solve the problem. Additionally, the video should
include representative footage of example users as they perform the task.
If your submission is accepted, the video will be made publicly available.
Videos should have a length of 60-90 seconds and should include the title
along with the names and affiliations of the contestants. The submitted
file should be a high quality compressed video with a size of no more than
50 MB. We will accept h.264 encoded videos (.mp4).
Demonstration
If your submission is accepted, you will participate in a live demo session
at the conference, where you will showcase your work to the IEEE VR
community and have a chance to win awards. Since this year’s contest will
be judged live at IEEE VR, we will invite various judges from the community
to judge your solution. The judging criteria are *novelty*, *provoked
empathy*, and *aesthetics*. We will further offer on-site judging for all
conference attendees. Contestants are asked to bring their own equipment
for demoing their individual solutions during the 3DUI session as part of
IEEE VR.
The final score will be the combination of the expert judges’ score (70%)
plus the audience scores (30%). A winning team with the highest score will
be awarded.
Contest Registration - due December 1, 2019
Teams should register for the contest by December 1, 2019 via EasyChair to
the following link:
https://easychair.org/conferences/?conf=ieeevr20203duicontes
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Contact
You can contact us at 3duicontest2020 at ieeevr.org if you have any further
questions.
Contact Chairs
Pablo Figueroa, Universidad de Los Andes, Colombia
Daniel Roth, University of Würzburg, Germany
Chao Mei, Kennesaw State University, USA
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