[Ieee_vis] CFP 12th International Conference on Computer Graphics Theory and Applications - GRAPP 2017

Calendar Sites calendarsites at insticc.org
Wed Aug 3 10:32:51 CEST 2016


CALL FOR PAPERS

 

12th International Conference on Computer Graphics Theory and Applications –
GRAPP 2017

 

 

Website: www.grapp.visigrapp.org

 

27 February – 1 March, 2017

 

Porto, Portugal

 

Regular Papers

Paper Submission: September 22, 2016

Authors Notification: November 16, 2016

Camera Ready and Registration: December 5, 2016

 

Position Papers

Paper Submission: November 3, 2016

Authors Notification: December 12, 2016

Camera Ready and Registration: December 22, 2016

 

Workshops

Workshop Proposal: October 28, 2016

 

Special Sessions

Special Session Proposal: November 16, 2016

 

Tutorials, Demos ans Panels Proposals: December 22, 2016

 

 

Sponsored by:

INSTICC-Institute for Systems and Technologies of Information, Control and
Communication

 

INSTICC is Member of:

WfMC – Workflow Management Coalition

 

Logistics Partner:

SCITEVENTS – Science and Technology Events

 

In Cooperation With:

AFIG – Association Française d’Informatique Graphique

EG – European Association for Computer Graphics

 

 

The International Conference on Computer Graphics Theory and Applications
aims at becoming a major point of contact between researchers, engineers and
practitioners in Computer Graphics. The conference will be structured along
five main tracks, covering different aspects related to Computer Graphics,
from Modelling to Rendering, including Animation, Interactive Environments
and Social Agents In Computer Graphics.

We welcome papers describing original work in any of the areas listed below.
Papers describing advanced prototypes, systems, tools and techniques as well
as general survey papers indicating future directions are also encouraged.
Paper acceptance will be based on quality, relevance to the conference
themes and originality. The conference program will include both oral and
poster presentations.

Special sessions, dedicated to case-studies and commercial presentations, as
well as technical tutorials, dedicated to technical/scientific topics, are
also envisaged. Companies interested in presenting their
products/methodologies or researchers interested in lecturing a tutorial are
invited to contact the conference secretariat.

 

GRAPP is part of  <http://www.visigrapp.org/> VISIGRAPP, the 12th
International Joint Conference on Computer Vision, Imaging and Computer
Graphics Theory and Applications.

Registration to GRAPP allows free access to all other VISIGRAPP conferences.

 

 

VISIGRAPP KEYNOTE SPEAKERS

VISIGRAPP 2017 will have several invited keynote speakers, who are
internationally recognized experts in their areas. Their names are not yet
confirmed.

 

PUBLICATIONS

All accepted papers will be published in the conference proceedings, under
an ISBN reference, on paper and on CD-ROM support.

SCITEPRESS is a member of CrossRef (http://www.crossref.org/) and every
paper is given a DOI (Digital Object Identifier).

All papers presented at the conference venue will be available at the
SCITEPRESS Digital Library.

The proceedings will be submitted for indexation by Thomson Reuters
Conference Proceedings Citation Index (ISI), INSPEC, DBLP, EI (Elsevier
Engineering Village Index) and Scopus.

 

AWARDS

The awards will be announced and bestowed at the conference closing session.

Please check the website for further information:
http://www.grapp.visigrapp.org/BestPaperAward.aspx

 

VISIGRAPP CONFERENCE CHAIR

Jose Braz, Escola Superior de Tecnologia de Setúbal, Portugal

 

PROGRAM CO-CHAIRS

Ana Paula Cláudio, BioISI, Faculdade de Ciências, Universidade de Lisboa,
Portugal

Dominique Bechmann, CNRS-Université de Strasbourg, France

 

CONFERENCE AREAS:

Each of these topic areas is expanded below but the sub-topics list is not
exhaustive. Papers may address one or more of the listed sub-topics,
although authors should not feel limited by them. Unlisted but related
sub-topics are also acceptable, provided they fit in one of the following
main topic areas:

 

1. GEOMETRY AND MODELING

2. RENDERING

3. ANIMATION AND SIMULATION

4. INTERACTIVE ENVIRONMENTS

 

AREA 1: GEOMETRY AND MODELING

- Procedural and Multiresolution Modeling

- Quad-Dominant Remeshing

- Hexahedral Meshing

- 3D Model Repair and scene reconstruction

- Architectural Geometry

- Processing Frameworks and Data Structures

- Modeling and Algorithms

- Scene and Object Modeling

- Modeling of Natural Scenes and Phenomena

- Image-Based Modeling

- Solid and Heterogeneous Modeling

- Geometric Computing

- Surface Modeling

- Physics-Based Modeling

- Fundamental Methods and Algorithms

- Model Validation

- Texture Models, Analysis, and Synthesis

- CAGD/CAD/CAM Systems

 

AREA 2: RENDERING

- Real-Time Rendering

- Systems and Software Architectures for Rendering

- Volume Rendering

- Rendering Algorithms

- Image-Based Rendering

- Lighting and Appearance

- Non-Photorealistic Rendering, Painting-like rendering, Drawing

- Rendering Hardware

- Point-Based Rendering

- Shadows, Translucency and Visibility

- High-Performance Computing and Parallel Rendering

- Computational Photography

 

AREA 3: ANIMATION AND SIMULATION

- Real-time Clothing and virtual fashion

- Scalable Fluid Simulation

- Simulation of Elastic Rods, Shells, and Solids

- Dynamic Simulation of Physical Behaviour

- Animation Algorithms and Techniques

- Real-time Visual Simulation

- Special Effects

- Facial Animation

- Animation Systems

- Animation from Motion Capture

- Real-time character Animation

- Plausible Motion Simulation

- Animation of Particle Systems

- Human Figure Animation

- Crowd Simulation

- Physics-based Animation

- Image-based Animation

- Modeling and Simulation for Education and Training

 

AREA 4: INTERACTIVE ENVIRONMENTS

- Procedural and interactive artworks

- Augmented, Mixed and Virtual Environments

- Virtual Tours

- Hardware Technologies for Augmented, Mixed and Virtual Environments

- Collaborative Augmented, Mixed and Virtual Environments

- Distributed Augmented, Mixed and Virtual Reality

- Real-time Graphics

- Advanced User Interfaces

- Mobile Interfaces

- Graphical Interfaces

- Virtual Humans and Artificial Life

- Interactive 3D Graphics and Immersive Systems for Servers, Desktop and
Thin Clients

- Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and
UMPCs

- Sketch-based Interfaces

- Virtual Reality Tools and Languages

- Integration and Interoperation Between 3D Documents and Web/Multimedia
Technologies, Including the Semantic Web

- e-Learning Applications and Computer Graphics

- Games for Education and Training

- Human Performance and Usability of Virtual Environments

 

PROGRAM COMMITTEE

http://www.grapp.visigrapp.org/ProgramCommittee.aspx

 

 

GRAPP Secretariat

Address: Av. D. Manuel I, 27A, 2º esq. 

2910-595 Setúbal - Portugal 

Tel: +351 265 520 184

Fax: +351 265 520 186

e-mail: grapp.secretariat at insticc.org

 

Please check further details at the conference website
http://www.grapp.visigrapp.org/

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