[Ieee_vis] Extension for CfP: 3DUI 2016 IEEE 11th Symposium on 3D User Interfaces, March 19th & 20th, Greenville, South Carolina, USA

publicitychairs2016 at 3dui.org publicitychairs2016 at 3dui.org
Wed Nov 25 21:49:25 CET 2015


 ===== Extension for submission - call for Participation (CfP)
=====   3DUI 2016IEEE 11th Symposium on 3D User Interfaces 19th & 20th
March Greenville, South Carolina,
USA http://3dui.org/ ************************************** Due to
Thanksgiving and other issues, there will be an extension for submissions
for 3DUI**** The new dates are as follows: **** Abstract submissions due
(required)   ==> November 28, 2015 (midnight PST) ** Paper/Technote
submissions due        ==> December 04, 2015 (midnight PST) ** Author
notification                                    ==>
January  15, 2016 (midnight PST) ** Camera-ready Papers/Technotes    
    ==> Feburary 01, 2016 (midnight
PST)*************************************   Call for Papers and
Technotes The IEEE 3DUI 2016 Symposium solicits high quality Papers and
Technotes within the scope of 3D UIs. Papers (up to 8 pages) should
describe original and mature research results and will typically include
some evidence of the value of the research, such as a user evaluation,
formal proof, or well-substantiated argument.  Technotes (up to 4 pages)
should contain unpublished preliminary results of research, application,
design or system work. Technotes do not have the hard requirement of an
evaluation. The presentation of novel research is a key requirement, and
this includes (be is not limited to) technology, techniques, and
systems. Each Paper or Technote should be classifiable as mainly covering
3D UI Research, Application & Design, or Systems using the following
guidelines for each: Research papers should describe results that
contribute to advances in state-of-the-art 3D UI, in particular, in the
areas of interaction, novel input devices, human-factors, or
algorithms. Application & Design papers should explain how the authors
built novel and/or creative 3D UIs to solve interesting problems. Each
Paper should include an evaluation of the use of the 3D UIs in the given
application domain. Systems papers should show results that contribute to
advances in state-of-the-art 3D UI technology, software or hardware. Papers
should describe how the implementers integrated known techniques and
technologies to produce an effective 3D UI system, along with any lessons
learned in the process, and include an evaluation of the system such as
benchmarking of latency, frame-rate, jitter, accuracy, etc. Simply
describing a system without providing appropriate measures does not
constitute a satisfactory Systems Paper.  Topics of the symposium include
(but are not limited to): - 3D input devices- 3D display and sensory
feedback (all five senses)- 3D interaction techniques- 3D user interface
metaphors- Mobile 3DUIs- Hybrid 3DUIs- Non-fatiguing 3DUIs- Desktop 3DUIs-
3DUIs for VR and AR- Evaluation methods for 3DUIs- Human perception of 3D
interaction- Collaborative 3D interaction- Software technologies to support
3DUIs- Applications of 3DUIs: Games, entertainment, CAD, education,
etc.  EXTENDED DUE DATES for Paper and Technote Submission: Abstract
submissions due (required) - November 24, 2015  ==> November 28, 2015
(midnight PST) Paper/Technote submissions due      - November 28, 2015
 ==> December 04, 2015 (midnight PST) Author notification          
      - December 23, 2015  ==> January  15, 2016 (midnight
PST) Camera-ready Papers/Technotes       - January  10, 2016  ==>
Feburary 01, 2016 (midnight PST) Note that an abstract must be uploaded
prior to the Paper or Technote. This facilitates assigning reviewers, as
the review process is on a tight schedule. Authors are strongly encouraged
to submit videos of their work as part of their submissions. Papers and
Technotes should be prepared in IEEE VGTC format submitted through the
submission web site in PDF format, and will be reviewed by the program
committee and external reviewers. Reviewing is double-blind, so submissions
(including any videos, etc.) should be suitably anonymized. Accepted Papers
and Technotes will be published by IEEE in the official Symposium
proceedings. An International award committee will also award the Best
Paper and Technote. The authors of best Papers from 3DUI 2016 will be
invited to submit extended versions of their work to the International
Journal of Human-Computer Studies (IJHCS) and IEEE Transactions on
Visualization and Graphics (IEEE TVCG).  Please note that we welcome
extended versions of appropriate work that has been accepted as a Poster at
IEEE VR 2016 to be submitted as Papers to 3DUI 2016. However, other
combinations (e.g., VR Poster + 3DUI Technote, VR Short Paper + 3DUI Paper,
etc.) are not allowed, and will be rejected without review. Please be
mindful of the Double-Submissions Policy. Bruce H. ThomasRob LindemanMaud
MarchalIEEE 3DUI 2016 Symposium Chairs  Conference Committee Program
Chairs:Bruce Thomas,    University of South Australia, Australia Rob
Lindeman,    Worcester Polytechnic Institute, USA Maud Marchal,  
 IRISA-INSA, FranceContact:    program.chairs[at]3dui.org Web
CHAIR: Ferran Argelaguet Sanz, INRIA, France Contact:  
 webchair[at]3dui.org Publicity ChairsKevin Ponto,     University of
Wisconsin at Madison, USA  Yaoping Hu,      University of Calgary,
Canada Contact:    publicity.chairs[at]3dui.org Posters Chairs:Amy
Banic,       University of Wyoming, USA Christoph Borst, University of
Louisiana at Lafayette, USA  Arindam Dey,     Worcester Polytechnic
Institute, USA Contact:    posters.chairs[at]3dui.org 3DUI Contest
Chairs:Michael Marner, University of South Australia, Australia Benjamin
Weyers, RWTH Aachen, Germany Ryan P. McMahan, University of Texas at
Dallas, USA Rongkai Guo, Kennesaw State University, USA Contact:  
 contest.chairs[at]3dui.org ==== End of posting ====

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