[Ieee_vis] CFP The 11th International Conference on Computer Graphics Theory and Applications - GRAPP 2016

Calendar Sites calendarsites at insticc.org
Fri Jun 12 12:22:05 CEST 2015


CALL FOR PAPERS

The 11th International Conference on Computer Graphics Theory and
Applications – GRAPP 2016

Website: http://www.grapp.visigrapp.org/

February 27 – 29, 2016

Rome, Italy 

Regular Papers

Paper Submission: September 17, 2015 

Authors Notification: November 12, 2015 

Camera Ready and Registration: November 27, 2015 

 

Position Papers

Paper Submission: October 29, 2015 

Authors Notification: December 4, 2015 

Camera Ready and Registration: December 18, 2015

 

Workshops

Workshop Proposal: September 7, 2015

 

Special Sessions

Special Session Proposal: September 17, 2015

 

Tutorials, Demos and Panels Proposals

October 12, 2015

 

 

Sponsored by:

INSTICC-Institute for Systems and Technologies of Information, Control and
Communication

INSTICC is Member of:

WfMC – Workflow Management Coalition

 

Logistics Partner:

SCITEVENTS – Science and Technology Events

 

 

The International Conference on Computer Graphics Theory and Applications
aims at becoming a major point of contact between researchers, engineers and
practitioners in Computer Graphics. The conference will be structured along
five main tracks, covering different aspects related to Computer Graphics,
from Modelling to Rendering, including Animation, Interactive Environments
and Social Agents In Computer Graphics.

 

VISIGRAPP KEYNOTE LECTURE

Torsten Moeller, University of Vienna, Austria

 

PUBLICATIONS

All accepted papers will be published in the conference proceedings, under
an ISBN reference, on paper and on CD-ROM support. 

SCITEPRESS is member of CrossRef (http://www.crossref.org/). 

All papers presented at the conference venue will be available at the
SCITEPRESS Digital Library. 

Authors of selected best papers will be invited to submit extended revised
versions to a special edition of Journal of Virtual Reality and Broadcasting
(JVRB)

The proceedings will be submitted for indexation by Thomson Reuters
Conference Proceedings Citation Index (ISI), INSPEC, DBLP, EI (Elsevier
Index) and Scopus.

 

AWARDS

The awards will be announced and bestowed at the conference closing session.

Please check the website for further information:
http://www.grapp.visigrapp.org/BestPaperAward.aspx

 

VISIGRAPP CONFERENCE CHAIR

José Braz, Escola Superior de Tecnologia de Setúbal, Portugal

 

PROGRAM CO-CHAIRS

Nadia Magnenat-Thalmann, University of Geneva, Switzerland

Paul Richard, University of Angers, France

 

CONFERENCE AREAS

Each of these topic areas is expanded below but the sub-topics list is not
exhaustive. Papers may address one or more of the listed sub-topics,
although authors should not feel limited by them. Unlisted but related
sub-topics are also acceptable, provided they fit in one of the following
main topic areas:

 

1. GEOMETRY AND MODELING

2. RENDERING

3. ANIMATION AND SIMULATION

4. INTERACTIVE ENVIRONMENTS

5. SOCIAL AGENTS IN COMPUTER GRAPHICS

 

 

AREA 1: GEOMETRY AND MODELING

*         Modeling and Algorithms

*         Scene and Object Modeling

*         Modeling of Natural Scenes and Phenomena

*         Image-Based Modeling

*         Solid and Heterogeneous Modeling

*         Geometric Computing

*         Surface Modeling

*         Physics-Based Modeling

*         Sketch-Based Modelling

*         Multi-Resolution Modeling

*         Fundamental Methods and Algorithms

*         Model Validation

*         Texture Models, Analysis, and Synthesis

*         Reflection and Illumination Models

*         Anthropometric Virtual Human Models

*         CAGD/CAD/CAM Systems

 

AREA 2: RENDERING

*         Real-Time Rendering

*         Systems and Software Architectures for Rendering

*         Volume Rendering

*         Rendering Algorithms

*         Image-Based Rendering

*         Lighting and Appearance

*         Non-Photorealistic Rendering, Painting-like rendering, Drawing

*         Rendering Hardware

*         Point-Based Rendering

*         Shadows, Translucency and Visibility

*         High-Performance Computing and Parallel Rendering

*         Audio/Sound Rendering

*         Computational Photography

 

AREA 3: ANIMATION AND SIMULATION

*         Animation Algorithms and Techniques

*         Real-time Visual Simulation

*         Special Effects

*         Facial Animation

*         Animation Systems

*         Animation and Simulation of Natural Environments

*         Behavioural Animation

*         Animation from Motion Capture

*         Character Animation

*         Plausible Motion Simulation

*         Animation of Particle Systems

*         Animation Languages

*         Human Figure Animation

*         Motion Control

*         Crowd Simulation

*         Physics-based Animation

*         Image-based Animation

*         Knowledge-based Animation

*         Modeling and Simulation for Education and Training

*         Motion Synthesis

*         Retargeting of Motion Capture Data

*         Animation Retargeting

 

AREA 4: INTERACTIVE ENVIRONMENTS

*         Augmented, Mixed and Virtual Environments

*         Virtual Tours

*         Hardware Technologies for Augmented, Mixed and Virtual
Environments

*         Collaborative Augmented, Mixed and Virtual Environments

*         Distributed Augmented, Mixed and Virtual Reality

*         Collision Detection

*         Real-time Graphics

*         Advanced User Interfaces

*         Mobile Interfaces

*         Graphical Interfaces

*         Virtual Humans and Artificial Life

*         Graphics in Computer Games

*         Interactive 3D Graphics and Immersive Systems for Servers, Desktop
and Thin Clients

*         Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs
and UMPCs

*         Non-Desktop Interfaces

*         Sketch-based Interfaces

*         Virtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL,
...)

*         Integration and Interoperation Between 3D Documents and
Web/Multimedia Technologies, Including the Semantic Web

*         e-Learning Applications and Computer Graphics

*         Games for Education and Training

*         Evaluation of Human Performance and Usability in Virtual
Environments

 

AREA 5: SOCIAL AGENTS IN COMPUTER GRAPHICS

*         Social Agents and Avatars

*         Emotion and Personality

*         Autonomous Actors

*         Artificial Inteligence based Animation

*         Social and Conversational Agents

*         Inter-Agent Communication

*         Social Behavior

*         Gesture Generation

*         Emotional and Social Interaction with Virtual Agents

 

PROGRAM COMMITTEE

http://www.grapp.visigrapp.org/ProgramCommittee.aspx

 

GRAPP Secretariat

Address: Av. D. Manuel I, 27A, 2º esq. 

2910-595 Setúbal - Portugal 

Tel.: +351 265 520 184 

Fax: +44 203 014 8813 

e-mail: grapp.secretariat at insticc.org

 

Please check further details at the conference website
http://www.grapp.visigrapp.org/

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