[Ieee_vis] CFP 9th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications

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Wed May 29 20:12:40 CEST 2013


CALL FOR PAPERS

9th International Joint Conference on Computer Vision, Imaging and Computer
Graphics Theory and Applications- VISIGRAPP 2014

Website: http://www.visigrapp.org

January 5-8, 2014

Lisbon, Portugal

Regular Papers 

Paper Submission: June 25, 2013 
Authors Notification: September 19, 2013 
Camera Ready and Registration: October 2, 2013

 

Sponsored by:

INSTICC-Institute for Systems and Technologies of Information, Control and
Communication

INSTICC is Member of:

Workflow Management Coalition- WfMC

Logistics Partner:

SCITEVENTS – Science and Technology Events

The purpose of VISIGRAPP is to bring together researchers and practitioners
interested in both theoretical advances and applications of computer vision,
computer graphics and information visualization. VISIGRAPP is composed of
three co-located conferences, each specialized in at least one of the
aforementioned main knowledge areas. 

 

 <http://www.grapp.visigrapp.org/> GRAPP -
<http://www.grapp.visigrapp.org/> International Conference on Computer
Graphics Theory and Applications 

PROGRAM CHAIR 

Sabine Coquillart, INRIA, France

 

Conference Areas

1. GEOMETRY AND MODELING
2. RENDERING
3. ANIMATION AND SIMULATION
4. INTERACTIVE ENVIRONMENTS
5. SOCIAL AGENTS IN COMPUTER GRAPHICS

 

AREA 1: GEOMETRY AND MODELING 



*	Modeling and Algorithms 
*	Scene and Object Modeling 
*	Modeling of Natural Scenes and Phenomena 
*	Image-Based Modeling 
*	Solid and Heterogeneous Modeling 
*	Geometric Computing 
*	Surface Modeling 
*	Physics-Based Modeling 
*	Sketch-Based Modelling 
*	Multi-Resolution Modeling 
*	Fundamental Methods and Algorithms 
*	Model Validation 
*	Texture Models, Analysis, and Synthesis 
*	Reflection and Illumination Models 
*	Anthropometric Virtual Human Models 
*	CAGD/CAD/CAM Systems 

AREA 2: RENDERING 



*	Real-Time Rendering 
*	Systems and Software Architectures for Rendering 
*	Volume Rendering 
*	Rendering Algorithms 
*	Image-Based Rendering 
*	Lighting and Appearance 
*	Non-Photorealistic Rendering, Painting-like rendering, Drawing 
*	Rendering Hardware 
*	Point-Based Rendering 
*	Shadows, Translucency and Visibility 
*	High-Performance Computing and Parallel Rendering 
*	Audio/Sound Rendering 
*	Computational Photography 

AREA 3: ANIMATION AND SIMULATION 



*	Animation Algorithms and Techniques 
*	Real-time Visual Simulation 
*	Special Effects 
*	Facial Animation 
*	Animation Systems 
*	Animation and Simulation of Natural Environments 
*	Behavioural Animation 
*	Animation from Motion Capture 
*	Character Animation 
*	Plausible Motion Simulation 
*	Animation of Particle Systems 
*	Animation Languages 
*	Human Figure Animation 
*	Motion Control 
*	Crowd Simulation 
*	Physics-based Animation 
*	Image-based Animation 
*	Knowledge-based Animation 
*	Modeling and Simulation for Education and Training 
*	Motion Synthesis 
*	Retargeting of Motion Capture Data 
*	Animation Retargeting 

AREA 4: INTERACTIVE ENVIRONMENTS 



*	Augmented, Mixed and Virtual Environments 
*	Virtual Tours 
*	Hardware Technologies for Augmented, Mixed and Virtual Environments 
*	Collaborative Augmented, Mixed and Virtual Environments 
*	Distributed Augmented, Mixed and Virtual Reality 
*	Collision Detection 
*	Real-time Graphics 
*	Advanced User Interfaces 
*	Mobile Interfaces 
*	Graphical Interfaces 
*	Virtual Humans and Artificial Life 
*	Graphics in Computer Games 
*	Interactive 3D Graphics and Immersive Systems for Servers, Desktop
and Thin Clients 
*	Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs
and UMPCs 
*	Non-Desktop Interfaces 
*	Sketch-based Interfaces 
*	Virtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, ...)

*	Integration and Interoperation Between 3D Documents and
Web/Multimedia Technologies, Including the Semantic Web 
*	e-Learning Applications and Computer Graphics 
*	Games for Education and Training 
*	Evaluation of Human Performance and Usability in Virtual
Environments 

AREA 5: SOCIAL AGENTS IN COMPUTER GRAPHICS 



*	Social Agents and Avatars 
*	Emotion and Personality 
*	Autonomous Actors 
*	Artificial Inteligence based Animation 
*	Social and Conversational Agents 
*	Inter-Agent Communication 
*	Social Behavior 
*	Gesture Generation 
*	Emotional and Social Interaction with Virtual Agents 

 <http://www.ivapp.visigrapp.org/> IVAPP -
<http://www.ivapp.visigrapp.org/> International Conference on Information
Visualization Theory and Applications
Conference Areas

PROGRAM CO-CHAIRS 

Robert S. Laramee, Swansea University, United Kingdom
Andreas Kerren, Linnaeus University, Sweden

Conference Areas

1. ABSTRACT DATA VISUALIZATION
2. GENERAL DATA VISUALIZATION
3. SPATIAL DATA VISUALIZATION

 

AREA 1: ABSTRACT DATA VISUALIZATION 



*	Visual Data Analysis and Knowledge Discovery 
*	Visual Representation and Interaction 
*	Data Management and Knowledge Representation 
*	Mathematical Foundations of Interactive Visual Analysis 
*	Display and Interaction Technology 
*	Databases and visualization, Visual Data Mining 
*	Graph Visualization 
*	Interface and Interaction Techniques for Visualization 
*	Internet, Web and Security Visualization 
*	Software Visualization 
*	Information Visualization 
*	Visual Analytical Reasoning 
*	Hardware-Assisted Visualization 
*	High-dimensional Data and Dimensionality Reduction 
*	Text and Document Visualization 

AREA 2: GENERAL DATA VISUALIZATION 



*	Interactive Visual Interfaces for Visualization 
*	Interpretation and Evaluation Methods 
*	Knowledge-assisted Visualization 
*	Large Data Visualization 
*	Perception and Cognition in Visualization 
*	Visualization Applications 
*	Visualization Taxonomies and Models 
*	Visualization Algorithms and Technologies 
*	Visualization Tools and Systems for Simulation and Modeling 
*	Time-dependent Visualization 
*	Usability Studies and Visualization 
*	Glyph-based Visualization 
*	Collaborative Visualization 
*	Coordinated and Multiple Views 

AREA 3: SPATIAL DATA VISUALIZATION 



*	Biomedical Visualization and Applications 
*	Flow Visualization 
*	GPU-based Visualization 
*	Image/Video Summarization and Visualization 
*	Multi-field Visualization 
*	Parallel Visualization 
*	Uncertainty Visualization 
*	Vector/Tensor Field Visualization 
*	Virtual Environments and Data Visualization 
*	Volume Visualization 
*	Scientific Visualization 

 <http://www.visapp.visigrapp.org/> VISAPP -
<http://www.visapp.visigrapp.org/> International Conference on Computer
Vision Theory and Applications

Program Chair

Sebastiano Battiato, University of Catania, Italy

Conference Areas

Each of these topic areas is expanded below but the sub-topics list is not
exhaustive. Papers may address one or more of the listed sub-topics,
although authors should not feel limited by them. Unlisted but related
sub-topics are also acceptable, provided they fit in one of the following
main topic areas: 

1. IMAGE FORMATION AND PREPROCESSING
2. IMAGE AND VIDEO ANALYSIS
3. IMAGE AND VIDEO UNDERSTANDING
4. APPLICATIONS AND SERVICES
5. MOTION, TRACKING AND STEREO VISION

 

AREA 1: IMAGE FORMATION AND PREPROCESSING 



*	Image Formation, Acquisition Devices and Sensors 
*	Device Calibration, Characterization and Modeling 
*	Image Enhancement and Restoration 
*	Image and Video Coding and Compression 
*	Multimodal and Multi-sensor Models of Image Formation 
*	Image Generation Pipeline: Algorithms and Techniques 

AREA 2: IMAGE AND VIDEO ANALYSIS 



*	Image Registration 
*	Segmentation and Grouping 
*	Early and Biologically-inspired Vision 
*	Color and Texture Analyses 
*	Shape Representation and Matching 
*	Features Extraction 
*	Visual Attention and Image Saliency 

AREA 3: IMAGE AND VIDEO UNDERSTANDING 



*	Cognitive Models for Interpretation, Integration and Control 
*	Machine Learning Technologies for Vision 
*	Face and Expression Recognition 
*	Content-based Indexing, Search, and Retrieval 
*	Object and Face Recognition 
*	Object detection and Localization 
*	Categorization and Scene Understanding 
*	Event and Human Activity Recognition 
*	Computational Photography 
*	Near Duplicate Image Retrieval 

AREA 4: APPLICATIONS AND SERVICES 



*	Entertainment Imaging Applications 
*	Camera Networks and Vision 
*	Document Imaging in Business 
*	Medical Image Applications 
*	Pervasive Smart Cameras 
*	Human and Computer Interaction 
*	Digital Photography 
*	Media Watermarking and Security 
*	Multimedia Forensics 
*	Mobile Imaging 
*	Imaging for Cultural Heritage (Modeling/Simulation, Virtual
Restoration) 

AREA 5: MOTION, TRACKING AND STEREO VISION 



*	Image-based Modeling and 3D Reconstruction 
*	Stereo Vision and Structure from Motion 
*	Active and Robot Vision 
*	Optical Flow and Motion Analyses 
*	Tracking and Visual Navigation 
*	Video Surveillance and Event Detection 
*	Vision for Robotics 
*	Video Stabilization 

KEYNOTE SPEAKERS

VISIGRAPP 2014 will have several invited keynote speakers, who are
internationally recognized experts in their areas. Their names are not yet
confirmed.

 

PUBLICATIONS

All accepted papers (full, short and posters) will be published in the
conference proceedings, under an ISBN reference, on paper and on CD-ROM
support. 
All papers presented at the conference venue will be available at the
SCITEPRESS Digital Library ( <http://www.scitepress.org/DigitalLibrary/>
http://www.scitepress.org/DigitalLibrary/). 
SCITEPRESS is member of CrossRef ( <http://www.crossref.org/>
http://www.crossref.org/). 
All papers presented at the conference venue will be available at the
<http://www.scitepress.org/DigitalLibrary/Default.aspx> SCITEPRESS Digital
Library. 
A short list of presented papers will be selected so that revised and
extended versions of these papers will be published by Springer-Verlag in a
<http://www.springer.com/series/7899> CCIS Series book. 
The proceedings will be submitted for indexation by Thomson Reuters
Conference Proceedings Citation Index (ISI), INSPEC, DBLP and EI (Elsevier
Index).

AWARDS

The awards will be announced and bestowed at the conference closing session.

 

VISIGRAPP Conference Chair

José Braz, Escola Superior de Tecnologia de Setúbal, Portugal

 

Please check further details at the conference website
(http://www.visigrapp.org)

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