[Ieee_vis] Computers & Graphics: Special Section on Procedural Modeling - Submission Deadline: October 8, 2012

Benes, Bedrich bbenes at purdue.edu
Thu Sep 6 21:50:00 CEST 2012


Special Section on Procedural Modeling - Submission Deadline: October 8, 2012

Timeline:
Deadline for full papers: October 8th 2012
Paper Decision: November 19th 2012
Revised Papers: December 17th 2012
Final Decision: January 14th 2013
Final Version: February 18th 2013
Publication: April 7th 2013 (online)
May 2013

In collaboration with the Editor-in-Chief of Computers & Graphics, we are pleased to announce a special section on topics related to Procedural Modeling.

Procedural modeling techniques and algorithms are widely used and explored. Procedural techniques can be found in many professional applications and new algorithms covering areas such as vegetation modeling, urban modeling, furniture layout, and art design, are being published and developed to unprecedented new levels.

Despite the long history and wide acceptance of procedural modeling, many problems still prevail and should be addressed. Among them are the challenge of low-level control of procedural models, the limitation of needing to explicitly provide the generative rules and their parameter values, the inability to easily express a desired 3D output object as a procedural model, and the requirement of in-depth understanding of the underlying generative process in order to neatly alter the procedural rules and/or parameters.

We encourage the authors to send their new and unpublished work on the above-described topic to this special section of Computers & Graphics. The special issue is expected to collect original contributions on topics related, but not limited, to
*         new procedural modeling methods,
*         inverse problems in procedural modeling,
*         controllability of procedural models,
*         procedural modeling in gaming,
*         interaction and procedural modeling, and
*         applications of procedural models.

Accepted papers to this special section will be available and accessible to the public through ScienceDirect, Elsevier's leading full text scientific database.

Please send proposals and questions to the guest editors, at bbenes at purdue.edu<mailto:bbenes at purdue.edu> and at aliaga at purdue.edu<mailto:aliaga at purdue.edu>

We are looking forward to your contributions to an exciting special section of the Computers & Graphics journal.

Best regards,
Bedrich Benes (bbenes at purdue.edu<mailto:bbenes at purdue.edu>)
Daniel G. Aliaga (aliaga at purdue.edu<mailto:aliaga at purdue.edu>)

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