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<p>Colleagues,</p>
<p>The abstract deadline is quickly approaching for the Ocean
Visualization session at OSM 2022! Please see below for more info.
We look forward to your submissions!</p>
<p>===============================================<br>
</p>
<p>Aloha,<br>
<br>
The Data Visualization Research Lab at the Center for Coastal and
Ocean Mapping is convening a scientific session on visualization
at the 2022 Ocean Sciences Meeting in Honolulu, Hawaii, from
February 27-March 2, 2022. We invite and encourage abstract
submissions from any area of the visualization spectrum. If you
have used visualization to analyze or convey your ocean data, we
want to hear about it! Please read the full session description
below. Abstracts will be accepted through September 29 at 23:59
EDT. We hope to see you at OSM 2022 in Hawaii!<br>
<br>
<b><a href="https://www.aslo.org/osm2022/abstract-guidelines/">OD09
Ocean Visualization: Extracting insight, interactive analysis,
exploration, and outreach</a></b><br>
<br>
Scientific visualization has applications across all coastal and
ocean sciences. From simple infographics that explain scientific
findings to the public, to interactive virtual reality
applications used to perform complex analysis on 4D ocean
simulations, visualization helps transform our data into
information.<br>
<br>
Visualizations captivate and engage audiences, and effectively
communicate the impact and importance of ocean sciences. The
increasing abilities of web browsers have improved accessibility
by making it possible to deliver interactive 2D and 3D
visualizations to the public without requiring them to install
specialized (and often expensive) software, or download massive
datasets.<br>
<br>
Interactive 3D technologies, such as virtual reality and augmented
reality, have also become more accessible, with mass production
reducing their cost significantly over the last few years. VR and
AR devices have great potential for ocean science researchers and
their outreach efforts: The combination of true, stereoscopic 3D
viewing and six-degree-of-freedom handheld interaction devices
provides a powerful interface for conducting analyses on
inherently 3D data. Furthermore, the immersive nature of VR makes
it possible for anyone to experience the wonders of the underwater
world, without the great expense and training required to do so in
real life.<br>
<br>
Please submit and share with us the visualizations that you have
created to analyze ocean data and to present your research
findings to the public. We welcome contributions across the entire
range of visualization: infographics, interactive applications,
immersive experiences, websites, videos, etc.<br>
<br>
<u>Session Format:</u> In-person, Standard Oral; 12-minute talks
with 3 minutes for Q&A.<br>
<br>
The deadline for abstracts is <b>September 29 @ 23:59 EDT</b>.<br>
<br>
Organizers:<br>
Thomas Butkiewicz, <a class="moz-txt-link-abbreviated"
href="mailto:tbutkiewicz@ccom.unh.edu">tbutkiewicz@ccom.unh.edu</a><br>
Andrew Stevens, <a class="moz-txt-link-abbreviated"
href="mailto:astevens@ccom.unh.edu">astevens@ccom.unh.edu</a></p>
<pre class="moz-signature" cols="72">--
Drew Stevens, Ph.D. (he/him/his)
Data Visualization Research Lab
Center for Coastal and Ocean Mapping / Joint Hydrographic Center
University of New Hampshire
24 Colovos Rd, Durham, NH 03824</pre>
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