[Ieee_vis] EG VCBM 2024 Call for papers

Thomas Höllt T.Hollt-1 at tudelft.nl
Thu Mar 14 11:55:38 CET 2024


Call for Full Papers, Survey Papers and Tutorials EG VCBM 2024

We are happy to announce that for the first time in the history of VCBM, *all* accepted full papers and survey papers will be published as journal publications in Computers and Graphics!

== Aims and Scope ==
Work presented at the Eurographics Workshop on Visual Computing for Biology and Medicine EG VCBM [http://vcbm.org/] should reflect the state of the art in visual computing and its applications in biology and medicine. VCBM’s scope encompasses all aspects of visual computing research, technological development, and practices in medicine and life sciences. Relevant topics include both the acquisition, processing, visualization and interpretation of image data in biology and medicine and the visual analysis and communication of life science data.

== Submission types for VCBM 2024 ==
Submissions for this year’s meeting include original papers, survey papers, and tutorial sessions. Please see previous EG VCBM’s proceedings [https://diglib.eg.org/handle/10.2312/463]  for examples of published papers. We encourage authors to provide supporting information in the form of video and other media.
The deadline for full paper submissions is May 3, 2024. Please note that this is one month earlier than in previous years. All accepted full papers and surveys will be featured in a special issue of the journal Computers & Graphics (C&G), necessitating the significantly advanced submission deadline this year.

Full Papers should describe original, application-oriented research that advances the fusion of visual computing methods within medicine and biology. Accepted work will focus on a well-defined biological or medical problem, and demonstrate significant innovation or improvement in visual computing.

Surveys are long-form submissions addressing new and emerging topics in visual computing and biology and medicine.

Tutorials are didactic or hands-on sessions lasting one or two hours and delivered during the conference. They should enable participants to learn how to use new tools or techniques or gain practical experience with domain-specific data.

== Topics ==
All aspects relating to the development, application and practices of visual computing in the life sciences are relevant to the meeting. These include:

* Visual computing solutions designed for use by medical, biomedical, and biological practitioners, researchers and educators.
* The use of eXtended Reality (e.g., for surgical procedures, molecular visualization, rehabilitation, and therapy).
* Approaches for processing, visual analysis, and communication of data from new or challenging modalities (e.g., real-time ultrasound, CyTOF, Spectroscopy, layer fMRI, single-cell and spatial-omics, environmental monitoring).
* Visual computing approaches incorporating artificial intelligence (AI) and explainable AI.
* Visual computing solutions that support new approaches for modeling and simulation with application in medicine and biology.
* Workflows and processes leveraging visual computing to facilitate interdisciplinary collaboration in biology and medicine.

== Submission Instructions ==
Full and survey papers must be submitted using the Editorial Manager for Computers & Graphics. Detailed instructions regarding the submission process will be published at https://conferences.eg.org/vcbm2024/for-submitters/full-survey-papers/

We encourage the use of digital videos to support all submissions. Please use only the most common video codecs, such as MP4 H.264, to maximize the chances that the reviewers can view them.

== Full Papers: We do not impose strict maximum lengths for submitted papers to the full papers track. However, it is unusual for papers to exceed 10 pages (in C&G LaTeX style [https://www.elsevier.com/__data/promis_misc/elsarticle-CAG-template.zip] including all images and references). Papers should only be as long as their content would justify. Reviewers might rate a submission lower if it is perceived as being unnecessarily long or might recommend it for a short paper, instead. Authors are encouraged to use supplementary material, such as videos or executable programs to provide extra content. Authors may choose to anonymize their submissions, but this is not required.

== Surveys: We do not impose strict maximum lengths for papers submitted to the survey track. However, it is unusual for surveys to exceed 20 pages (in C&G LaTeX style, including all images and references). Authors are encouraged to use supplementary material, such as videos, to provide extra content. Authors may choose to anonymize their submissions, but this is not required.

== Tutorials: A brief description of the topic, an outline of the contents of the tutorial, and a request for duration (e.g., one/two hours). The maximum is one page, excluding references. Authors may not anonymize their submissions. Please send your tutorial description to tutorial_vcbm24 at isg.cs.ovgu.de until May 3, 2024.
EG VCBM 2024 will also feature a short paper track, a poster, and an image contest program, the details of which will be announced in a separate call.

== Important Dates ==

Paper submission deadline (full, survey papers, and tutorials): May 3, 2024
Author notification: May 31, 2024
Revision due (1st cycle): June 21, 2024
Author notification: July 19, 2024
Minor Revision due (2nd cycle): August 9, 2024
Final notification: August 23, 2024
Camera-ready deadline: September 13, 2024
Workshop: September 19 & 20, 2024

All deadlines are at 23:59 CET (UTC+1).


Sincerely,
the Full Paper Co-Chairs of EG VCBM 2024,

Monique Meuschke (University of Magdeburg, Germany)
James Procter (University of Dundee, United Kingdom)
Thomas Höllt (TU Delft, The Netherlands)


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